George Almond: Difference between revisions

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George-almond-centaur.jpg| [[Centaur]]: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.
George-almond-centaur.jpg| [[Centaur]]: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.
George-almond-imp.jpg| [[Imp]]
George-almond-imp.jpg| [[Imp]]
George-almond-familiar6.jpg| [[Familiar]]
George-almond-familiar-color.jpg| [[Familiar]]<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])
George-almond-demon.jpg| [[Demon]]
George-almond-efreet.jpg| [[Efreeti]]
George-almond-efreet.jpg| [[Efreeti]]
George-almond-arch-devil.jpg| [[Arch Devil]]
George-almond-arch-devil.jpg| [[Arch Devil]]
George-almond-vampire-lord.jpg| [[Vampire Lord]]
George-almond-lich.jpg| [[Power Lich]]
George-almond-lich.jpg| [[Power Lich]]
George-almond-troglodites.jpg| Early [[Troglodyte]]s
George-almond-troglodites.jpg| Early [[Troglodyte]]s
Line 28: Line 32:
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.
George-almond-medusa02.jpg| [[Medusa]]: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-medusa02.jpg| [[Medusa]]: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-minotaur-sketch.jpg| [[Minotaur]]
George-almond-minotaur.jpg| [[Minotaur]]
George-almond-minotaur.jpg| [[Minotaur]]
George-almond-thunderbird.jpg| [[Thunderbird]]
George-almond-thunderbird.jpg| [[Thunderbird]]
George-almond-cyclops1.jpg| [[Cyclops]]
George-almond-beholder-sketch.jpg| [[Beholder]]
George-almond-beholder.jpg| [[Beholder]]
George-almond-beholder.jpg| [[Beholder]]
George-almond-wyvern.jpg| [[Wyvern]]
George-almond-wyvern.jpg| [[Wyvern]]
Line 61: Line 68:
George-almond-shipyard.jpg| [[Shipyard]]
George-almond-shipyard.jpg| [[Shipyard]]
George-almond-tavern.jpg| [[Tavern]]
George-almond-tavern.jpg| [[Tavern]]
George-almond-demon.jpg| [[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early [[Behemoth]] concept)
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early [[Behemoth]] concept)

Revision as of 02:25, 7 June 2025

One of the Heroes of Might and Magic III artists.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator.
- George Almond

Gallery

Sources:

Mouse over the images for the artist's comments and links to relevant pages.

Released game

Forge

NOTE: The Forge was cancelled while it was still in development.

See also: