George Almond: Difference between revisions

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George-almond-troglodites.jpg| Early [[Troglodyte]]s
George-almond-troglodites.jpg| Early [[Troglodyte]]s
George-almond-troglodite.jpg| Final [[Troglodyte]]: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
George-almond-troglodite.jpg| Final [[Troglodyte]]: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
George-almond-troglodyte1.jpg| [[Troglodyte]]
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.
George-almond-beholder-sketch.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-beholder-sketch.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-beholder.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-beholder.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-medusa02.jpg| [[Medusa]]: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-medusa02.jpg| [[Medusa Queen]]: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-medusa-color.jpg| [[Medusa Queen]]
George-almond-minotaur-sketch.jpg| [[Minotaur]]
George-almond-minotaur-sketch.jpg| [[Minotaur]]
George-almond-minotaur.jpg| [[Minotaur]]
George-almond-minotaur.jpg| [[Minotaur]]

Revision as of 15:56, 9 June 2025

One of the Heroes of Might and Magic III artists.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator.
- George Almond

Gallery

Sources:

Mouse over the images for the artist's comments and links to relevant pages.

Released game

Forge

NOTE: The Forge was cancelled while it was still in development.

See also: