George Almond: Difference between revisions

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George-almond-efreet.jpg| [[Efreeti]]
George-almond-efreet.jpg| [[Efreeti]]
George-almond-arch-devil.jpg| [[Arch Devil]]
George-almond-arch-devil.jpg| [[Arch Devil]]
Skeleton1.jpg| [[Skeleton Warrior]]
George-almond-vampire-lord.jpg| [[Vampire Lord]]
George-almond-vampire-lord.jpg| [[Vampire Lord]]
George-almond-lich.jpg| [[Power Lich]]
George-almond-lich.jpg| [[Power Lich]]
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George-almond-tavern.jpg| [[Tavern]]
George-almond-tavern.jpg| [[Tavern]]
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
Giant.jpg| Early [[Giant]] concept
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early [[Behemoth]] concept)
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early [[Behemoth]] concept)
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</gallery>

Revision as of 17:39, 9 June 2025

One of the Heroes of Might and Magic III artists.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator.
- George Almond

Gallery

Sources:

Mouse over the images for the artist's comments and links to relevant pages.

Released game

Forge

NOTE: The Forge was cancelled while it was still in development.

See also: