Retaliation: Difference between revisions

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'''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: {{hv|Griffin|text=Griffins}}, which have two retaliations per combat round; {{hv|Royal Griffin|GriffinRoyalGriffin|text=Royal Griffins}} and [[Fangarm|Fangarms]] (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.
'''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: {{hv|Griffin|text=Griffins}}, which have two retaliations per combat round; {{hv|Royal Griffin|GriffinRoyalGriffin|text=Royal Griffins}} and {{hv|Fangarm|Fangarm|text=Fangarms}} (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.


Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.
Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.
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{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gog and Magog|popupid=GogMagog}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}{{Creatures/Manticore and Scorpicore|popupid=ManticoreScorpicore}}{{Creature/Griffin|popupid=Griffin}}{{Creature/Lich|popupid=Lich}}
{{Creature/Fangarm|popupid=Fangarm}}{{Creature/Griffin|popupid=Griffin}}{{Creature/Lich|popupid=Lich}}{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gog and Magog|popupid=GogMagog}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}{{Creatures/Manticore and Scorpicore|popupid=ManticoreScorpicore}}

Revision as of 03:15, 24 August 2025

Retaliation refers to the counterattack of a stack that has been the target of a melee attack. All creatures have one retaliation per combat round with the exceptions of several creatures: Griffins, which have two retaliations per combat round; Royal Griffins and Fangarms (available in the Horn of the Abyss expansion), which have an unlimited number of retaliations per combat round. With the Counterstrike spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.

Some creatures have special ability typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.

Special abilities related to retaliation

Creatures with no enemy retaliation:

Creatures with more than one retaliation per combat round:

Creatures with special attacks that do not cause retaliations:

Creatures causing modified retaliation:

Creatures with retaliation against ranged attacks:

Spells related to retaliation

Fangarm
12
12
8–12
50
6
Move
Flying
Size
1
Growth
3
929
929
Cost

600

Flies. Mind spell immunity. Unlimited retaliations. Hypnotizing attack.
Griffin
8
8
3–6
25
6
Move
Flying
Size
2
Growth
351
324
Cost

200

Flies. Retaliates twice.
Lich
13
10
Shots
12
11–13
30
6
Move
Ground
Size
1
Growth
3
848
742
Cost

550

Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Crimson Couatl
21
21
25–45
200
15
Move
Flying
Size
2
Growth
1
5341
3815
Cost

3500

1

Meditation (does not skip turn).
Dreadnought
18
20
40–50
200
6
Move
Ground
Size
2
Growth
1
3879
3879
Cost

2200

1

Juggernaut
23
23
40–50
300
7
Move
Ground
Size
2
Growth
1
6433
5361
Cost

3500

2

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Magog
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost

175

Gunslinger
17
12
Shots
16
14–24
45
7
Move
Ground
Size
1
Growth
2
1351
904
Cost

800

Shoots. Preemptive Shot (once per round).
Bounty Hunter
18
14
Shots
24
14–24
45
8
Move
Ground
Size
1
Growth
2
1454
932
Cost

1100

Shoots. Preemptive Shot (unlimited).
Manticore
15
13
14–20
80
7
Move
Flying
Size
2
Growth
2
1547
1215
Cost

850

Flies.
Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost

1050