Beastmaster: Difference between revisions
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[[File:BeastmasterHeroBattleMode.png]]'''Beastmasters''' are the Might heroes of the [[Fortress]] [[Town]]. | |||
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. | Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. |
Revision as of 07:25, 9 April 2014
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Beastmaster | |||||||||||||||||||||
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Chances of secondary skills | |||||||||||||||||||||
File:BeastmasterHeroBattleMode.pngBeastmasters are the Might heroes of the Fortress Town.
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
The Beastmasters' initial primary skills are:
They have the following chances of getting +1 in a certain Primary Skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 30% | 50% | 10% | 10% |
On levels 10+ | 30% | 30% | 20% | 20% |
All Beastmasters start with the secondary skill Armorer.
Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.