Elixir of Life: Difference between revisions
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{{About|is about the artifact. For a campaign with a same name, see [[Elixir of Life (campaign)]].}} | |||
{{Combination artifacts}}{{Combination artifact | {{Combination artifacts}}{{Combination artifact | ||
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The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like [[Behemoth]]s or other level 7 creatures, or the various [[Dragon]]s added in {{ab}}. | The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like [[Behemoth]]s or other level 7 creatures, or the various [[Dragon]]s added in {{ab}}. | ||
[[Category: Relic artifacts]] | [[Category: Relic artifacts]] | ||
[[Category: Combination artifacts]] | [[Category: Combination artifacts]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 08:08, 5 October 2016
is about the artifact. For a campaign with a same name, see Elixir of Life (campaign).
Template:Combination artifacts
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Elixir of Life | ||||||
Class: | Combo | |||||
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Slot: | miscellaneous | |||||
Blocks: | ||||||
Cost: | N/A | |||||
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures. | ||||||
Requires to combine: | ||||||
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Elixir of Life is a relic class combination artifact and is equipped in the miscellaneous slot. Combination artifacts were first added in the Shadow of Death expansion.
In addition to the regular bonuses from combined artifacts, the Elixir of Life increases health of all living creatures by +25% and they gain a regeneration ability similar to that of Trolls or Wraiths. Neither of these abilities do not affect Undead or non-living (unliving) units.
Requires the following artifacts to create:
Discussion
The 25% health bonus is calculated using each creature's base health before other bonuses are added. So for example, Master Gremlins will get +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.
The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like Behemoths or other level 7 creatures, or the various Dragons added in Armageddon's Blade.