Learning: Difference between revisions
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* {{Hn|Moandor|Death Knight}} (Basic) | * {{Hn|Moandor|Death Knight}} (Basic) | ||
* {{Hn|Xsi|Necromancer}} (Basic) | * {{Hn|Xsi|Necromancer}} (Basic) | ||
* {{Hn|Kinkeria|Witch}} (Basic) {{withhota}} | |||
Revision as of 13:16, 14 March 2018
Learning | ||
Basic Learning: increases a hero's earned experience by 5%. | ||
Advanced Learning: increases a hero's earned experience by 10%. | ||
Expert Learning: increases a hero's earned experience by 15%. |
Learning is a secondary skill, which increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a treasure chest, a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.
Heroes with Learning as a starting skill:
- Calid the Heretic (Basic)
- Darkstorn the Warlock (Basic)
- Kalt the Planeswalker (Basic)
- Loynis the Cleric (Basic)
- Merist the Witch (Basic)
- Moandor the Death Knight (Basic)
- Xsi the Necromancer (Basic)
- Kinkeria the Witch (Basic)
Discussion
Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning.