Sorcery: Difference between revisions

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* {{H|Malekith|Warlock}}
* {{H|Malekith|Warlock}}
* {{H|Sandro|Necromancer}}
* {{H|Sandro|Necromancer}}
* {{H|Zydar|Heretic}}
* {{H|Styg|Witch}}
* {{H|Styg|Witch}}
* {{H|Zydar|Heretic}}  
* {{H|Zydar|Heretic}}  

Revision as of 14:40, 13 August 2018

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Sorcery
Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Sorcery is a secondary skill that increases the damage of spells up to 15%.

Heroes with Sorcery as a starting skill:

Heroes with a Sorcery specialty:

The following heroes all receive a 5% per level bonus to their Sorcery skill: