Sorcery: Difference between revisions
Jump to navigation
Jump to search
ShushMaster (talk | contribs) No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
* {{H|Malekith|Warlock}} | * {{H|Malekith|Warlock}} | ||
* {{H|Sandro|Necromancer}} | * {{H|Sandro|Necromancer}} | ||
* {{H|Styg|Witch}} | * {{H|Styg|Witch}} | ||
* {{H|Zydar|Heretic}} | * {{H|Zydar|Heretic}} |
Revision as of 14:40, 13 August 2018
Sorcery is a secondary skill that increases the damage of spells up to 15%.
Heroes with Sorcery as a starting skill:
- Alagar the Druid (Basic)
- Gird the Battle Mage (Basic)
- Josephine the Alchemist (Basic)
- Malekith the Warlock (Basic)
- Sandro the Necromancer (Basic)
- Solmyr the Wizard (Basic)
- Styg the Witch (Basic)
- Zydar the Heretic (Basic)
- Spint the Navigator (Basic)
Heroes with a Sorcery specialty:
The following heroes all receive a 5% per level bonus to their Sorcery skill: