Portal of Summoning: Difference between revisions
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'''Building cost:''' 2500 {{G}} 5 {{ore}}.<br>'''Buildings required:''' none.<br> | '''Building cost:''' 2500 {{G}} 5 {{ore}}.<br>'''Buildings required:''' none.<br> | ||
'''Portal of Summoning''' is a [[Dungeon]] building that enables players to recruit random creatures from [[flagged]] dwellings. The type of creature in a Portal of Summoning will be set random at | '''Portal of Summoning''' is a [[Dungeon]] building that enables players to recruit random creatures from [[flagged]] dwellings. The type of creature in a Portal of Summoning will be set random immediately after building, and then at the beginning of each week. | ||
[[File:Portal_of_summoning.png|left|frame|link=|Portal of Summoning]] | [[File:Portal_of_summoning.png|left|frame|link=|Portal of Summoning]] | ||
[[Category: Special buildings]] | [[Category: Special buildings]] | ||
Revision as of 22:37, 20 April 2020
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| Halls | ||||||||||||
| Village Hall | ||||||||||||
| Town Hall | ||||||||||||
| City Hall | ||||||||||||
| Capitol | ||||||||||||
| Fortifications | ||||||||||||
| Fort | ||||||||||||
| Citadel | ||||||||||||
| Castle | ||||||||||||
| Common | ||||||||||||
| Blacksmith | ||||||||||||
| Mage Guild | ||||||||||||
| Marketplace | ||||||||||||
| Resource Silo | ||||||||||||
| Tavern | ||||||||||||
| Specific | ||||||||||||
| Artifact Merchants | ||||||||||||
| Battle Scholar Academy | ||||||||||||
| Mana Vortex | ||||||||||||
| Mushroom Rings | ||||||||||||
| Portal of Summoning | ||||||||||||
| Guardian of Earth | ||||||||||||
| Dwellings | ||||||||||||
| Warren | ||||||||||||
| Harpy Loft | ||||||||||||
| Pillar of Eyes | ||||||||||||
| Chapel of Stilled Voices | ||||||||||||
| Labyrinth | ||||||||||||
| Manticore Lair | ||||||||||||
| Dragon Cave | ||||||||||||
| Towns | ||||||||||||
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Building cost: 2500
5
.
Buildings required: none.
Portal of Summoning is a Dungeon building that enables players to recruit random creatures from flagged dwellings. The type of creature in a Portal of Summoning will be set random immediately after building, and then at the beginning of each week.