Halls: Difference between revisions
ShushMaster (talk | contribs) No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
Additionally, every kingdom may upgrade one City Hall into Capitol, which will provide 4000 {{G}} per day. If the enemy captures the town with the Capitol, it is downgraded into City Hall if the enemy already possesses a Capitol. This is the only occasion a building can be downgraded. It is possible to control more than one Capitol, if the map creator has set two or more towns of the same player to have a Capitol, or has created a town specific event for Capitol to be built in one or more of the towns. | Additionally, every kingdom may upgrade one City Hall into Capitol, which will provide 4000 {{G}} per day. If the enemy captures the town with the Capitol, it is downgraded into City Hall if the enemy already possesses a Capitol. This is the only occasion a building can be downgraded. It is possible to control more than one Capitol, if the map creator has set two or more towns of the same player to have a Capitol, or has created a town specific event for Capitol to be built in one or more of the towns. | ||
== Trivia == | |||
# In a custom map, if you made the town to be automatically built with a capitol without a Fort, it will still look like it's a with a Fort on the map screen. | |||
[[Category: Buildings common to all towns]] | [[Category: Buildings common to all towns]] |
Revision as of 14:18, 8 May 2020
Buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Artifact Merchants | |||||||||||
Shipyard | |||||||||||
Horde buildings | |||||||||||
Grail buildings | |||||||||||
Towns | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Halls | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Structure | Cost | Requirements | Benefits | |||||||
Village Hall |
|
• N/A | Automatically a part of all towns; provides an income of 500 per day. | |||||||
Town Hall |
|
• Village Hall • Tavern |
Provides 1000 per day. | |||||||
City Hall |
|
• Town Hall • Blacksmith • Mage Guild • Marketplace |
Provides 2000 per day. | |||||||
Capitol |
|
• City Hall • Castle |
Provides 4000 per day. |
As described in the manual, the hall is the center of leadership, that provide the kingdom with income in the form of gold (). There are four types of halls available for every faction: Village Hall, Town Hall, City Hall and Capitol. Village Hall is present in every town and it produces 500 per day. Village Hall can be upgraded to Town Hall and Town Hall can be upgraded to City Hall. Town hall provides 1000 per day while City Hall produces 2000 .
Additionally, every kingdom may upgrade one City Hall into Capitol, which will provide 4000 per day. If the enemy captures the town with the Capitol, it is downgraded into City Hall if the enemy already possesses a Capitol. This is the only occasion a building can be downgraded. It is possible to control more than one Capitol, if the map creator has set two or more towns of the same player to have a Capitol, or has created a town specific event for Capitol to be built in one or more of the towns.
Trivia
- In a custom map, if you made the town to be automatically built with a capitol without a Fort, it will still look like it's a with a Fort on the map screen.