Elixir of Life: Difference between revisions
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* [[Ring of Vitality]] | * [[Ring of Vitality]] | ||
* [[Vial of Lifeblood]]. | * [[Vial of Lifeblood]]. | ||
{{user commentary| | |||
The 25% health bonus is calculated using each creature's base health before other bonuses are added. So for example a creature with base health 4 will get +1 from the 25% bonus. After that bonuses from normal artifacts are added giving +4 more points, for a total of 9 health. | |||
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like [[Behemoth]]s or other level 7 creatures, or the various [[Dragon]]s added in {{ab}}. | |||
}}{{end of user commentary}} | |||
{{Artifact 'see also'}} | {{Artifact 'see also'}} |
Revision as of 12:57, 18 May 2021
Template:Miscellaneous artifacts
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Elixir of Life | ||||||
Class: | Combo | |||||
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Slot: | misc | |||||
Blocks: | ring x2 | |||||
Cost: | 20000 | |||||
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures. Components effect: +4 HP. | ||||||
Requires to combine: | ||||||
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Elixir of Life is a relic class combination artifact and is equipped in the misc slot. Combination artifacts were first added in the Shadow of Death expansion.
In addition to the regular bonuses from combined artifacts, the Elixir of Life increases basic health of all living creatures by 25% (rounded down) and gives them a regeneration ability similar to that of Trolls or Wraiths (regenerate maximum 50 points of health). Neither of these abilities applies to Undead or non-living (unliving) units, they only get +4 HP bonus from components.
Components effect applies after the percent bonus, so Imp will get 4 + 1 + 4 health, not 4 + 4 + 2.
Requires the following artifacts to create:
User commentary
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The 25% health bonus is calculated using each creature's base health before other bonuses are added. So for example a creature with base health 4 will get +1 from the 25% bonus. After that bonuses from normal artifacts are added giving +4 more points, for a total of 9 health. The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like Behemoths or other level 7 creatures, or the various Dragons added in Armageddon's Blade. |