Skeleton Transformer
| Necropolis buildings | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Halls | ||||||||||||
| Village Hall | ||||||||||||
| Town Hall | ||||||||||||
| City Hall | ||||||||||||
| Capitol | ||||||||||||
| Fortifications | ||||||||||||
| Fort | ||||||||||||
| Citadel | ||||||||||||
| Castle | ||||||||||||
| Common | ||||||||||||
| Blacksmith | ||||||||||||
| Mage Guild | ||||||||||||
| Marketplace | ||||||||||||
| Resource Silo | ||||||||||||
| Tavern | ||||||||||||
| Specific | ||||||||||||
| Cover of Darkness | ||||||||||||
| Necromancy Amplifier | ||||||||||||
| Skeleton Transformer | ||||||||||||
| Shipyard | ||||||||||||
| Unearthed Graves | ||||||||||||
| Soul Prison | ||||||||||||
| Dwellings | ||||||||||||
| Cursed Temple | ||||||||||||
| Graveyard | ||||||||||||
| Tomb of Souls | ||||||||||||
| Estate | ||||||||||||
| Mausoleum | ||||||||||||
| Hall of Darkness | ||||||||||||
| Dragon Vault | ||||||||||||
| Towns | ||||||||||||
|
|
| Skeleton Transformer |
|---|
| Prerequisite: |
| Cursed Temple |
| Cost: |
| 1000 |
| Effect: |
| Converts creatures into Skeletons or Bone Dragons. |
The Skeleton transformer transforms all creatures into Skeletons with the exceptions of living Dragons, Hydras, Sea Serpents/Haspids
and Couatls/Crimson Couatls
, which it transforms into Bone Dragons. Bone Dragons and Ghost Dragons will be converted into Skeletons; in Horn of the Abyss (since 1.7.0) they're converted into Bone Dragons.
AI does not use it to transform weaker units into skeletons.
See also

Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost
1800

Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
3228
Cost
3000
1

Crimson Couatl
21
21
25–45
200
15
Move
Flying
Size
2
Growth
1
5341
3815
Cost
3500
1
Meditation (does not skip turn).

Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost
2200
Attacks all adjacent enemies. No enemy retaliation.

Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost
3500
1
Attacks all adjacent enemies. No enemy retaliation.

Sea Serpent
22
16
30–55
180
9
Move
Ground
Size
2
Growth
1
3953
3162
Cost
2200
1

Haspid
29
20
30–55
300
12
Move
Ground
Size
2
Growth
1
7220
5554
Cost
4000
2













