Hydra and Chaos Hydra

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Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Portraits
Hydra Pond  

Hydras and Chaos Hydras are the level 7 creatures of Fortress. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as Sea Serpents, Haspids Horn of the Abyss, Couatls, Crimson Couatls Horn of the Abyss and all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Official Renders

User commentary

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Some may find the information in this section subjective or irrelevant.

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent at siege warfare; teleport them behind walls and they will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded among the worst 7th level creatures, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the Bone and Ghost Dragons.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

If a Hydra attacks multiple creatures with a Fire Shield (e.g. from Ironfist of the Ogre Horn of the Abyss), they get the damage from all Fire Shields.


See also: