Trivia

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Revision as of 02:03, 7 December 2010 by 152.78.212.151 (talk) (→‎Tested and verified statements: Added a few facts. The spellcast symbol is actually not a drum but a wand that spreads sparkles upon an open spellbook.)
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Here are some fun and useful stuff from Heroes of Might and Magic III

This is grabbed from the forum posts at
http://heroescommunity.com/viewthread.php3?FID=6&TID=8130

Did you know...

Tested and verified statements

  • Badge of Courage prevents all mind spells? (The spellbook and wand symbol appears but Berserk does not take effect.)
  • You can upgrade Cavaliers to Champions for free at Adventure map stables?
  • All Dragons and Hydras become Bone Dragons in the Skeleton Transformer?
  • Any heroes with Armorer take extra damage from any type of Castle towers during a siege? (Heroes III Complete) The same bug applies for Air Shield as well. (Heroes III Complete)
  • Champions do not get their 5% damage bonus per hex they moved vs Pikemen and Halberdiers?
  • Master Genies can and will cast Cure on friendlies?
  • Cloned creatures get affected by artifacts?
  • Cloned Archangels can permanently resurrect allies too?
  • Archangels resurrect less creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
  • During a Tower siege you can dispel the landmines if you have expert Water Magic?
  • However Land Mine never affect units with magic immunity - Heroes v1.4 or Complete only
  • Serpent/Dragon Flies can dispel Anti-Magic , because Dispel is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
  • That a windmill never gives wood?
  • Undead creatures can be Berserked if you have the Orb of Vulnerability but they still can't be blinded?
  • In battle whole Subterranean is counted like an underground terrain, regardless of what do you see? It doesn’t affect calculating Movement Penalty.
  • All fights in mines are also counted as in underground.
  • You can cast low level spells on Cursed Ground in Heroes v1.4 or Complete.
  • The bonus for visiting Temple or God of Fortune on 7th day is doubled.
  • Stone/Obsidian Gargoyles can't be Resurrected because they are "not living", but strangely they can get morale bonuses, unlike golems?
  • You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
  • Almost all non-upgraded Wandering creatures look to the right side, while upgraded creatures look to the left side?
  • In the early versions (i.e. v1.0), Witches had a chance to learn Basic Necromancy when they levelled?
  • Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?
  • Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
  • Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?
  • That Luck stacks with the Dread Knight's Death Blow?
  • You get more Skeletons than Skeleton Warriors from Necromancy?
  • Dispel and Cure cannot remove Disrupting Ray and the Bind curse from Dendroid Guards/Soldiers?
  • Orb of Vulnerability breaks creature immunities to magic (but not artifact-granted immunities)?
  • The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have Diplomacy).
  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • The chance that units freeze due to negative Morale is actually twice higher than the chance to get an extra move with the equivalent level of positive Morale?
  • Elementals that are summoned in combat aren't affected by Planeswalkers' bonuses?

Untested statements