Gog and Magog

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Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Gog
 Cost per troop 

125

Attack 6
Defense 4
Damage 2–4
Health 13
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value 159
 Special abilities:
Ranged attack
Magog
 Cost per troop 

175

Attack 7
Defense 4
Damage 2–4
Health 13
Speed 6
Movement Ground
Size 1
Shots 24
Growth 8
AI Value 240
 Special abilities:
Ranged attack
Fireball Attack
Portraits
Hall of Sins    Shadow of Death
 Horn of the Abyss
 Shadow of Death
 Horn of the Abyss

Gogs and Magogs are level 2 creatures of Inferno. They are recruited from the Hall of Sins.

"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a Fireball spell." RoE manual

Tactics and info

However, the fireball effect is considered to be a creature ability rather than a spell, and therefore creatures immune to fire or spells are fully affected by the Magog's attack. Although Magogs cannot directly attack allied creatures, they can potentially harm them if hero's creatures are located within the radius of Magogs' fireball.

Heroes with a specialty

  • CalhCalh Calh the Demoniac has gogs as a specialty, which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a speed bonus of 1.

Horn of the Abyss

In Horn of the Abyss Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G. However, creatures immune to fire can be damaged only by a central hex:

See also: