Mage and Arch Mage
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Mage | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Hero's combat spells cost 2 less mana • No Obstacle penalty | ||||||||||||||||||||
Arch Mage | ||||||||||||||||||||
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• Ranged attack • No melee penalty • Hero's combat spells cost 2 less mana • No Obstacle penalty | ||||||||||||||||||||
Portraits
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Magi and Arch Magi are level 4 creatures of Tower. They can be recruited from the Mage Tower. (Note that the correct spelling is 'one mage' but 'many magi'.)
"Apprentice Magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both Mage and Arch Mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. Arch Mage attacks penetrate cover and deal full damage to enemies behind siege walls." RoE manual
Although the documentation says that only Arch Magi ignore the obstacle penalty, this is also true for Magi.
Heroes with a specialty
Theodorus the Wizard has Magi as a specialty, which increases the attack and defense skills of any Magi or Arch Magi for each level attained after 4th level and gives them a speed bonus of 1.
Dracon the Wizard can upgrade Mages and Arch Mages (also Monks and Zealots) into Enchanters.
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