Sir Mullich
Castle | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Knights | |||||||||||
Orrin | |||||||||||
Valeska | |||||||||||
Edric | |||||||||||
Sylvia | |||||||||||
Beatrice | |||||||||||
Lord Haart | |||||||||||
Sorsha | |||||||||||
Christian | |||||||||||
Tyris | |||||||||||
Catherine | |||||||||||
Roland | |||||||||||
Sir Mullich Sir Mullich | |||||||||||
Clerics | |||||||||||
Adela | |||||||||||
Cuthbert | |||||||||||
Adelaide | |||||||||||
Ingham | |||||||||||
Sanya | |||||||||||
Loynis | |||||||||||
Caitlin | |||||||||||
Rion | |||||||||||
Towns | |||||||||||
|
Sir Mullich the Knight | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic information: | |||||||||||
Class: | Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster. | |||||||||||
Specialty: Speed | |||||||||||
| |||||||||||
Starting primary skills: | |||||||||||
| |||||||||||
Starting secondary skill: | |||||||||||
Advanced Leadership | |||||||||||
Starting troops: | |||||||||||
| |||||||||||
Starting movement points: | |||||||||||
|
Sir Mullich the Knight is a Castle hero.
Introduced in Armageddon's Blade and also available in Shadow of Death. Sir Mullich's name and portrait are based on David Mullich, the project manager of the development team in Heroes of Might and Magic III.
In Horn of the Abyss , Lord Haart the Knight replaces Sir Mullich by default. This is probably for balance reasons since the speed bonus of Sir Mullich was considered extremely strong. You can read more here.
User commentary
[Show user commentary]
[Hide user commentary]
|
Sir Mullich is arguably one the best heroes in the game as his specialty gives all creatures +2 to speed, and speed and initiative are the keys to win a battle. If Sir Mullich manages to acquire Cape of Velocity, Ring of the Wayfarer and Necklace of Swiftness artifacts, the speed of all his troops is increased by +6. Combined with (expert) Haste or Prayer almost any creature can move across entire battlefield in one combat round. |