Armor of the Damned: Difference between revisions

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("on all enemy troops" is redundant because the sentence already says "at Expert level")
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  | effect  = All opponents have these spells effective on them for fifty turns: [[slow]], [[curse]], [[weakness]], and [[misfortune]]. }}
  | effect  = All opponents have these spells effective on them for fifty turns: [[slow]], [[curse]], [[weakness]], and [[misfortune]]. }}
In addition to the regular bonuses, at the beginning of combat (the first time one of your creatures becomes active), it will cast the spells ''[[Slow]], [[Curse]], [[Weakness]]'' and ''[[Misfortune]]'' at expert level with a duration of 50 rounds.
In addition to the regular bonuses, at the beginning of combat (the first time one of your creatures becomes active), it will cast the spells ''[[Slow]], [[Curse]], [[Weakness]]'' and ''[[Misfortune]]'' at expert level with a duration of 50 rounds.
Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined.
Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may [[haste]] their units or slow yours, and cripple your army before the Armor ever has a chance of activating.


Requires the following artifacts to create:
Requires the following artifacts to create:

Revision as of 19:11, 14 June 2017

Artifacts
Combination
Admiral's Hat
Angelic Alliance
Armor of the Damned
Bow of the Sharpshooter
Cloak of the Undead King
Cornucopia
Elixir of Life
Power of the Dragon Father
Ring of the Magi
Statue of Legion
Titan's Thunder
Wizard's Well
Diplomat's Cloak Horn of the Abyss
Golden Goose Horn of the Abyss
Ironfist of the Ogre Horn of the Abyss
Pendant of Reflection Horn of the Abyss
Treasure
Minor
Major
Relic
Armor of the Damned
Class: relic
Slot: torso
Blocks:
Cost: N/A Gold
Effect: All opponents have these spells effective on them for fifty turns: slow, curse, weakness, and misfortune.
Requires to combine:
Blackshard of the Dead KnightBlackshard of the Dead Knight
Rib CageRib Cage
Shield of the Yawning DeadShield of the Yawning Dead
Skull HelmetSkull Helmet
'

Armor of the Damned is a relic class combination artifact and is equipped in the torso slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the regular bonuses, at the beginning of combat (the first time one of your creatures becomes active), it will cast the spells Slow, Curse, Weakness and Misfortune at expert level with a duration of 50 rounds.

Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined.

Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may haste their units or slow yours, and cripple your army before the Armor ever has a chance of activating.

Requires the following artifacts to create: