Castle: Difference between revisions

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===Weaknesses===
===Weaknesses===
*The [[Mage Guild]] is limited to level  
*The [[Mage Guild]] is limited to level  
The priests often get into trouble due to sexual tendencied to little boys and this can affect the overall morale of the units
The priests often get into trouble due to sexual tendencies to little boys and this can affect the overall morale of the units


==Additional Information==
==Additional Information==

Revision as of 13:13, 1 May 2011

This article is about the town type Castle. For the structure, see Castle (structure)

The Castle is a Good alignment town, focused more on might than on magic, with balanced offensive and defensive capabilities.

File:Castle-out.PNG
The Town Seen From Outside

Overview

The Castle is the homeland of Clerics and Knights. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.

In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.

Structures

Template:StandardBuildings

Castle Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 46000 29000 110000
Wood 60 17 137
Ore 50 22 122
Crystal 12 17 47
Gems 12 12 42
Mercury 12 12 42
Sulfur 12 12 42
Troop cost/week: 29580 Gold 6 Gems

Units

Template:Creaturelist

Heroes

Magic Heroes (Clerics)

The following Clerics are the magic heroes of the Castle town:

Might Heroes (Knights)

The following Knights are the might heroes of the Castle town:

Spells

Level 1 Magic Arrow, Protection from Water, Stone Skin, Cure, Shield

Level 2 Fortune, Remove Obstacle, Protection from Air, Ice Bolt

Level 3 Frost Ring, Misfortune, Protection from Earth

Level 4 Meteor Shower, Frenzy

Strengths and Weaknesses

Strengths

Weaknesses

The priests often get into trouble due to sexual tendencies to little boys and this can affect the overall morale of the units

Additional Information

Alignment: Good

Native Terrain: Grass

See also