Shots: Difference between revisions

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Shots refers to the number of times a [[ranged unit]] may fire per battle. If a unit shoots twice, it will use up its shots at twice the normal rate, as you would expectIf you have an [[Ammo Cart]], then your [[ranged unit]]s have unlimited shots.
'''Shots''' refers to the number of times a [[ranged unit]] may fire per battle. Every time the ranged unit shoots during [[combat]] it loses a shot. If the unit has a [[special ability]] to shoot twice or receives a [[morale]], it loses two shots instead of oneAlthough the [[War machine#Ballista|Ballista]] says it has shots, it cannot run out, and goes into negatives instead of becoming unable to shoot.
 
[[Ammo Cart]] provides unlimited number of shots for ranged units as long as it is in one piece. The shots start to decrease right after the Ammo Cart is destroyed.
 
'''4 shots:'''
* {{Cn|Corsair}} {{withhota}}
* {{Cn|Medusa}}
* {{Cn|Pirate}} {{withhota}}
 
'''8 shots:'''
* {{Cn|Master Gremlin}}
* {{Cn|Medusa Queen}}
 
'''12 shots:'''
* {{Cn|Archer}}
* {{Cn|Beholder}}
* {{Cn|Gog}}
* {{Cn|Lich}}
* {{Cn|Lizardman}}
* {{cn|Monk}}
* {{Cn|Orc}}
* {{Cn|Sea Dog}} {{withhota}}
* {{Cn|Sea Witch}} {{withhota}}
* {{Cn|Sorceress}} {{withhota}}
 
'''16 shots:'''
* {{Cn|Cyclops}}
* {{Cn|Gunslinger}} {{withhota}}
 
'''24 shots'''
* {{Cn|Arch Mage}}
* {{Cn|Bounty Hunter}} {{withhota}}
* {{Cn|Cyclops King}} - Shoots twice at walls
* {{Cn|Ice Elemental}} {{withab}}
* {{Cn|Evil Eye}}
* {{Cn|Grand Elf}} - Shoots twice
* {{Cn|Halfling}} {{withab}}
* {{Cn|Halfling Grenadier}} {{withhota}}
* {{Cn|Lizard Warrior}}
* {{Cn|Mage}}
* {{Cn|Magog}}
* {{Cn|Marksman}} - Shoots twice
* {{Cn|Orc Chieftain}}
* {{Cn|Power Lich}}
* {{Cn|Storm Elemental}} {{withab}}
* {{Cn|Titan}}
* {{Cn|Wood Elf}}
* {{Cn|Zealot}}
 
'''32 shots:'''
* {{Cn|Enchanter}} {{withab}}
* {{Cn|Sharpshooter}} {{withab}}


[[Category: Combat]]
[[Category: Combat]]
__NOTOC__

Revision as of 03:57, 2 January 2024

Shots refers to the number of times a ranged unit may fire per battle. Every time the ranged unit shoots during combat it loses a shot. If the unit has a special ability to shoot twice or receives a morale, it loses two shots instead of one. Although the Ballista says it has shots, it cannot run out, and goes into negatives instead of becoming unable to shoot.

Ammo Cart provides unlimited number of shots for ranged units as long as it is in one piece. The shots start to decrease right after the Ammo Cart is destroyed.

4 shots:

8 shots:

12 shots:

16 shots:

24 shots

32 shots: