Talk:Imbalance: Difference between revisions

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In fact, every imbalance has the other side of the medal. Many towns can get a big buff via buildings. For example, why does [[Rampart]] have a [[Treasury]] - only due to their lore? Their 7th level units have worst possible magic immunity: [[Gold Dragon]]s are immune to [[Resurrection]], but not to [[Implosion]], and will thus be easily destroyed by a strong magician, never rising from the dead. Moreover they are expensive, thus your Treasury may give you the necessary sum of gold for producing a Gold Dragon. If you were saving money, then you'll be richer than Bill Gates and Donald Trump combined. Why are Treasuries not banned? Rampart's troops are mediocre, but have many abilities. And what about [[Dragogeddon]]? Ok, Armageddon can be banned as well, but here comes [[Chain Lightning]] which won't take Gold and [[Black Dragon]]s, and is more easy to get. Ban it as well? The whole game will be banned by that logic.
In fact, every imbalance has the other side of the medal. Many towns can get a big buff via buildings. For example, why does [[Rampart]] have a [[Treasury]] - only due to their lore? Their 7th level units have worst possible magic immunity: [[Gold Dragon]]s are immune to [[Resurrection]], but not to [[Implosion]], and will thus be easily destroyed by a strong magician, never rising from the dead. Moreover they are expensive, thus your Treasury may give you the necessary sum of gold for producing a Gold Dragon. If you were saving money, then you'll be richer than Bill Gates and Donald Trump combined. Why are Treasuries not banned? Rampart's troops are mediocre, but have many abilities. And what about [[Dragogeddon]]? Ok, Armageddon can be banned as well, but here comes [[Chain Lightning]] which won't take Gold and [[Black Dragon]]s, and is more easy to get. Ban it as well? The whole game will be banned by that logic.


Even [[Stronghold]] and [[Fortress]]. These cities suffer from having weak magic, but have units' abilities as a decent compensation. A [[lightning strike]] from a big stack of [[Thunderbird]]s will be a turning point in a major battle, won't it? And what about [[death stare]], a full imbalance which has no difference between [[Peasant]]s and [[Archangel]]s? [[Dragonfly|Dragonflies']] debuff and formidable speed is a disaster in the early game, and [[Ancient Behemoth]]s are the toughest guys ever.
Even [[Stronghold]] and [[Fortress]]. These cities suffer from having weak magic, but have units' abilities as a decent compensation. A [[lightning strike]] from a big stack of [[Thunderbird]]s will be a turning point in a major battle, won't it? And what about [[death stare]], a full imbalance which has no difference between [[Peasant]]s and [[Archangel]]s? [[Serpent Fly and Dragon Fly|Dragon flies']] debuff and formidable speed is a disaster in the early game, and [[Ancient Behemoth]]s are the toughest guys ever.


Finally, [[Necromancy]] itself has its cons as well as its pros. [[Skeleton]]s have low speed and will thus slow your army down, and they are very weak and very easy to murder. Decent ranged ones will turn them to pieces, and most of them don't have unsuitable speed of 4. Thus, it's better to learn how to battle Necropolis, not to avoid battling it:)--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 17:54, 11 March 2021 (UTC)
Finally, [[Necromancy]] itself has its cons as well as its pros. [[Skeleton]]s have low speed and will thus slow your army down, and they are very weak and very easy to murder. Decent ranged ones will turn them to pieces, and most of them don't have unsuitable speed of 4. Thus, it's better to learn how to battle Necropolis, not to avoid battling it:)--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 17:54, 11 March 2021 (UTC)
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:::Man, Necropolis is banned for a reason. No other town GAINS troops from battles as it does. No other town can convert other type creatures to its own. No other town can amass thousands of 1st levels THIS fast that ALSO don't suck and in fact can take & dish out crazy amount of damage. The only reason Skeleton legions aren't ''completely'' impossible to deal with is their meh base stats. But wait, this is where magic comes in! Cast [[Haste]], enjoy Skeletons running amok like Champions. Or [[Prayer]] because for some reason undead cannot benefit from [[Bless]] but Prayer is A-OK. (Btw, 1-3 damage spread with 6 HP. Bless. Unit hitting for HALF of its health, very numerous, cheap, and gained after victorious battles - see the problem? Like [[Master Gremlin]]s but actually worth something in melee) Necropolis has good early game because Skeletons, very good mid game because Skeletons + [[Vampire Lord]]s, and very good to broken late game because Skeletons + Vampire Lords + [[Dread Knight]]s + magic support. Yeah, the other half of the army sucks (maybe except [[Lich]]es, as long as nothing looks at them funny), but this is the price you pay for playing Necropolis. If it didn't, the town would be completely broken, being good at everything AND having unique advantages that no other town can match. Also the whole "no ranged until level 5" thing ceases to be a problem when you realize that the opponent simply cannot kill all of your Skeletons before they get into melee. There's just too many of them. Sure you will take some casualties getting in melee, but it's a 50% damage from distance>10, and then it's legion of Skeletons vs significantly lower number of soon-to-be Skeletons. Well, unless you're fighting Tower army, which can outshoot, outfight and outmagic Necropolis unless it's heavily outmatched. Anyway, Necropolis IS imbalanced, pretty much only way to get rid of it is even stronger early rush because later you will be drowned in tons of Skeletons and might not have army or magic to deal with that -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 20:31, 11 March 2021 (UTC)
:::Man, Necropolis is banned for a reason. No other town GAINS troops from battles as it does. No other town can convert other type creatures to its own. No other town can amass thousands of 1st levels THIS fast that ALSO don't suck and in fact can take & dish out crazy amount of damage. The only reason Skeleton legions aren't ''completely'' impossible to deal with is their meh base stats. But wait, this is where magic comes in! Cast [[Haste]], enjoy Skeletons running amok like Champions. Or [[Prayer]] because for some reason undead cannot benefit from [[Bless]] but Prayer is A-OK. (Btw, 1-3 damage spread with 6 HP. Bless. Unit hitting for HALF of its health, very numerous, cheap, and gained after victorious battles - see the problem? Like [[Master Gremlin]]s but actually worth something in melee) Necropolis has good early game because Skeletons, very good mid game because Skeletons + [[Vampire Lord]]s, and very good to broken late game because Skeletons + Vampire Lords + [[Dread Knight]]s + magic support. Yeah, the other half of the army sucks (maybe except [[Lich]]es, as long as nothing looks at them funny), but this is the price you pay for playing Necropolis. If it didn't, the town would be completely broken, being good at everything AND having unique advantages that no other town can match. Also the whole "no ranged until level 5" thing ceases to be a problem when you realize that the opponent simply cannot kill all of your Skeletons before they get into melee. There's just too many of them. Sure you will take some casualties getting in melee, but it's a 50% damage from distance>10, and then it's legion of Skeletons vs significantly lower number of soon-to-be Skeletons. Well, unless you're fighting Tower army, which can outshoot, outfight and outmagic Necropolis unless it's heavily outmatched. Anyway, Necropolis IS imbalanced, pretty much only way to get rid of it is even stronger early rush because later you will be drowned in tons of Skeletons and might not have army or magic to deal with that -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 20:31, 11 March 2021 (UTC)
::::Fair thing. What I love when fighting Necropolis, is get Solmyr. His CL specialty makes the damage times greater at level 20 when cast on level 1 creatures, so you're gonna deal at least double damage if you target skelestonks. Although you know, one rarely gets Solmyr, unless they play with Tower.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 20:40, 11 March 2021 (UTC)
::::Fair thing. What I love when fighting Necropolis, is get Solmyr. His CL specialty makes the damage times greater at level 20 when cast on level 1 creatures, so you're gonna deal at least double damage if you target skelestonks. Although you know, one rarely gets Solmyr, unless they play with Tower.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 20:40, 11 March 2021 (UTC)
:::::Some cities with moderate top tier creatures have better early game than Necropolis, whose 1-4 level creatures are neither strong nor fast (with the exception of Vampire Lords, but they take some resources), and saving money on Walking Dead is dangerous as sometimes no other one may guard the town. For example, Rampart's 1-4 lvls are way faster besides Dwarves which are great town guards, and the only con is weakness and fragileness of Pegasi (however, when upgraded they have excellent speed, easily crush wandering monsters and are useful when sieging towns). Inferno has Cerberi who are among the best thirds, and Fortress has Dragonflies who fly like rockets and Basilisks who are very reliable (personally I think that of the non-upgraded fourths, Basilisks are among the best together with Magi - then come Crusaders and Vampire Lords, but their basic versions are not the ones who rock). On the other hand, let's return to Rampart, and we'll see that Dendroids are useless on adventure map for obvious reasons, Unicorn is an exemplary intermediate unit - neither weak nor strong, neither slow nor fast, and Gold Dragon is for me one of three bottom 7th levels, alongside slow Hydra and faint Ghost Dragon. It is a flawed version of a Black Dragon, with the exception that Resurrection still can't be casted on it, while Implosion can. Take them out from a battle (and they have 250 HP not 300) - that's all, they will never return and no one in Rampart is even close. Finally they are unfairly expensive - Ancient Behemoth is cheaper, and how fast it is the MVP and how rarely a Gold Dragon is.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 23:13, 11 March 2021 (UTC)
:::::Some cities with moderate top tier creatures have better early game than Necropolis, whose 1-4 level creatures are neither strong nor fast (with the exception of Vampire Lords, but they take some resources), and saving money on Walking Dead is dangerous as sometimes no other one may guard the town. For example, Rampart's 1-4 lvls are way faster besides Dwarves which are great town guards, and the only con is weakness and fragileness of Pegasi (however, when upgraded they have excellent speed, easily crush wandering monsters and are useful when sieging towns). Inferno has Cerberi who are among the best thirds, and Fortress has Dragon flies who fly like rockets and Basilisks who are very reliable (personally I think that of the non-upgraded fourths, Basilisks are among the best together with Magi - then come Crusaders and Vampire Lords, but their basic versions are not the ones who rock). On the other hand, let's return to Rampart, and we'll see that Dendroids are useless on adventure map for obvious reasons, Unicorn is an exemplary intermediate unit - neither weak nor strong, neither slow nor fast, and Gold Dragon is for me one of three bottom 7th levels, alongside slow Hydra and faint Ghost Dragon. It is a flawed version of a Black Dragon, with the exception that Resurrection still can't be casted on it, while Implosion can. Take them out from a battle (and they have 250 HP not 300) - that's all, they will never return and no one in Rampart is even close. Finally they are unfairly expensive - Ancient Behemoth is cheaper, and how fast it is the MVP and how rarely a Gold Dragon is.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 23:13, 11 March 2021 (UTC)
::::::Yeah, Solmyr+Master Gremlins rush is one of the final solutions to the Necropolis problem, as Skeletons are extremely vulnerable to direct damage spells, CL is very strong and can even remove sacrificial stacks in addition to main target, and with Master Gremlin gunline you won't worry too much about collateral damage. Solmyr does get old fast though, in the longer games it's usually better to get Neela or try to get Orrin for a well-scaling specialty. However I meant that in general Tower troops just outclass Necropolis troops, especially on higher levels. Titans crush Ghost Dragons with their higher damage output even with their HP halved from turn 1, and Naga Queens are the only level 6 able to consistently kill Dread Knights (and everything else that Necropolis has to offer) thanks to no retaliation & high damage. Golems & Gargoyles are immune to pretty much everything undeads can do. Master Genies are as fragile as Liches but are faster, deal higher damage & have always useful specialty. Magi can be shielded by unliving so Vampire Lords cannot heal while they're being decimated from distance. Apart from Dread Knights & Skeletons in really high numbers Necropolis has nothing that in late game can match Naga Queens and Titans in raw power, and in early game Master Gremlins beat Skeletons, so Tower is quite good counter for Necropolis if you're not banning it outright -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 21:51, 11 March 2021 (UTC)
::::::Yeah, Solmyr+Master Gremlins rush is one of the final solutions to the Necropolis problem, as Skeletons are extremely vulnerable to direct damage spells, CL is very strong and can even remove sacrificial stacks in addition to main target, and with Master Gremlin gunline you won't worry too much about collateral damage. Solmyr does get old fast though, in the longer games it's usually better to get Neela or try to get Orrin for a well-scaling specialty. However I meant that in general Tower troops just outclass Necropolis troops, especially on higher levels. Titans crush Ghost Dragons with their higher damage output even with their HP halved from turn 1, and Naga Queens are the only level 6 able to consistently kill Dread Knights (and everything else that Necropolis has to offer) thanks to no retaliation & high damage. Golems & Gargoyles are immune to pretty much everything undeads can do. Master Genies are as fragile as Liches but are faster, deal higher damage & have always useful specialty. Magi can be shielded by unliving so Vampire Lords cannot heal while they're being decimated from distance. Apart from Dread Knights & Skeletons in really high numbers Necropolis has nothing that in late game can match Naga Queens and Titans in raw power, and in early game Master Gremlins beat Skeletons, so Tower is quite good counter for Necropolis if you're not banning it outright -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 21:51, 11 March 2021 (UTC)

Revision as of 19:24, 12 April 2021

To all those who think Necropolis is imbalance...

Disclaimer: I am not positioning myself a Heroes 3 expert. I don't play at tournaments nor stream my games, and there are some maps and campaigns which I find impossible. I play just for fun, supposing there are some things in Heroes 3 too hard for me to understand.

However, I would like to say that banning Necropolis from tournaments is for me an insult. I'm not against bans of features which may lead to an easy win (e.g. artifacts like Armageddon's Blade; yet I would rather make some useful stuff "for all", not "for nobody", e.g. placing Scholars with Earth Magic just near players' home towns), but to remove a whole faction is weakening the game.

Many people (including me) play Necropolis not for its exceptional ability of Necromancy. They just love its unique lore. There can be no other place like Necropolis, a cemetery of unhappy souls, a world of horrific, eternal dread. Demons and Devils are still living, and here rules the death itself. The music of Necropolis is arguably among the best in Heroes 3. Speaking in terms of the game itself, there possibly should be a place with its gameplay completely different from other factions (no morale, troops not affected by e.g. Bless or Curse).

However, it's all fandom and lyric. True reason that Necropolis should in my opinion never be banned on tournaments is that besides necromancy, vampirism and death blow, our town has many significant weaknesses and problem. Our troops can't attack twice, and when any other one joins, this unit will get low morale (while, e.g., a Basilisk will disable high morale when joining a Castle army, but no one will miss a turn if having only 2 factions). There are very few exceptions. Even worse is the fact that we have only one ranged unit, and it is level 5! Necropolis requires big and costly development simply to get ranged troops, and the growth is significantly lower than most shooters have. Moreover, Liches have low HP and are weaker than many 5th tier units (compared with Minotaurs, Thunderbirds, or Gorgons), and if a unit other than undead is in our army, it can be killed by its own Liches.

Things get even worse when looking on many other Necropolis units. Basic Vampires have intermediate quality and their upgrade isn't cheap. Wights are the slowest flying units in the game with unbecoming speed 5 and are completely useless, and Wraiths are the slowest upgraded flyers and are still in the bottom of 3rd level, having mana drain as a little consolation (possibly helpful in early game, but later - what's the difference between 198 and 200?) Ghost Dragons are among the weakest 7th level units, compared to Archangels or Black Dragons they are just unsuitable (and Archangels have Champions who don't lose that much to Dread Knights!) And I will not mention Walking Dead and Zombies, they are Heroes 3's least valuable players. I couldn't think of their better use than to sacrifice for experience (especially in a campaign)...

In fact, every imbalance has the other side of the medal. Many towns can get a big buff via buildings. For example, why does Rampart have a Treasury - only due to their lore? Their 7th level units have worst possible magic immunity: Gold Dragons are immune to Resurrection, but not to Implosion, and will thus be easily destroyed by a strong magician, never rising from the dead. Moreover they are expensive, thus your Treasury may give you the necessary sum of gold for producing a Gold Dragon. If you were saving money, then you'll be richer than Bill Gates and Donald Trump combined. Why are Treasuries not banned? Rampart's troops are mediocre, but have many abilities. And what about Dragogeddon? Ok, Armageddon can be banned as well, but here comes Chain Lightning which won't take Gold and Black Dragons, and is more easy to get. Ban it as well? The whole game will be banned by that logic.

Even Stronghold and Fortress. These cities suffer from having weak magic, but have units' abilities as a decent compensation. A lightning strike from a big stack of Thunderbirds will be a turning point in a major battle, won't it? And what about death stare, a full imbalance which has no difference between Peasants and Archangels? Dragon flies' debuff and formidable speed is a disaster in the early game, and Ancient Behemoths are the toughest guys ever.

Finally, Necromancy itself has its cons as well as its pros. Skeletons have low speed and will thus slow your army down, and they are very weak and very easy to murder. Decent ranged ones will turn them to pieces, and most of them don't have unsuitable speed of 4. Thus, it's better to learn how to battle Necropolis, not to avoid battling it:)--Dread Knight (talk) 17:54, 11 March 2021 (UTC)

I'm fearful of Necropolis even with halved Necromancy. It hasn't been uncommon to steamroll everything. Powerstacks are powerstacks, simple as that, and skelestonks are reliable and an option for all map types when it comes to powerstacking. And well, the AI of H3 is quite trash too, you don't even really need to farm anything to defeat it. And well, the 20 year-old balance is the balance of a game where the og AI was too hard to defeat, so....--FirePaladin2 (talk) 18:44, 11 March 2021 (UTC)
Man, Necropolis is banned for a reason. No other town GAINS troops from battles as it does. No other town can convert other type creatures to its own. No other town can amass thousands of 1st levels THIS fast that ALSO don't suck and in fact can take & dish out crazy amount of damage. The only reason Skeleton legions aren't completely impossible to deal with is their meh base stats. But wait, this is where magic comes in! Cast Haste, enjoy Skeletons running amok like Champions. Or Prayer because for some reason undead cannot benefit from Bless but Prayer is A-OK. (Btw, 1-3 damage spread with 6 HP. Bless. Unit hitting for HALF of its health, very numerous, cheap, and gained after victorious battles - see the problem? Like Master Gremlins but actually worth something in melee) Necropolis has good early game because Skeletons, very good mid game because Skeletons + Vampire Lords, and very good to broken late game because Skeletons + Vampire Lords + Dread Knights + magic support. Yeah, the other half of the army sucks (maybe except Liches, as long as nothing looks at them funny), but this is the price you pay for playing Necropolis. If it didn't, the town would be completely broken, being good at everything AND having unique advantages that no other town can match. Also the whole "no ranged until level 5" thing ceases to be a problem when you realize that the opponent simply cannot kill all of your Skeletons before they get into melee. There's just too many of them. Sure you will take some casualties getting in melee, but it's a 50% damage from distance>10, and then it's legion of Skeletons vs significantly lower number of soon-to-be Skeletons. Well, unless you're fighting Tower army, which can outshoot, outfight and outmagic Necropolis unless it's heavily outmatched. Anyway, Necropolis IS imbalanced, pretty much only way to get rid of it is even stronger early rush because later you will be drowned in tons of Skeletons and might not have army or magic to deal with that -Fafner (talk) 20:31, 11 March 2021 (UTC)
Fair thing. What I love when fighting Necropolis, is get Solmyr. His CL specialty makes the damage times greater at level 20 when cast on level 1 creatures, so you're gonna deal at least double damage if you target skelestonks. Although you know, one rarely gets Solmyr, unless they play with Tower.--FirePaladin2 (talk) 20:40, 11 March 2021 (UTC)
Some cities with moderate top tier creatures have better early game than Necropolis, whose 1-4 level creatures are neither strong nor fast (with the exception of Vampire Lords, but they take some resources), and saving money on Walking Dead is dangerous as sometimes no other one may guard the town. For example, Rampart's 1-4 lvls are way faster besides Dwarves which are great town guards, and the only con is weakness and fragileness of Pegasi (however, when upgraded they have excellent speed, easily crush wandering monsters and are useful when sieging towns). Inferno has Cerberi who are among the best thirds, and Fortress has Dragon flies who fly like rockets and Basilisks who are very reliable (personally I think that of the non-upgraded fourths, Basilisks are among the best together with Magi - then come Crusaders and Vampire Lords, but their basic versions are not the ones who rock). On the other hand, let's return to Rampart, and we'll see that Dendroids are useless on adventure map for obvious reasons, Unicorn is an exemplary intermediate unit - neither weak nor strong, neither slow nor fast, and Gold Dragon is for me one of three bottom 7th levels, alongside slow Hydra and faint Ghost Dragon. It is a flawed version of a Black Dragon, with the exception that Resurrection still can't be casted on it, while Implosion can. Take them out from a battle (and they have 250 HP not 300) - that's all, they will never return and no one in Rampart is even close. Finally they are unfairly expensive - Ancient Behemoth is cheaper, and how fast it is the MVP and how rarely a Gold Dragon is.--Dread Knight (talk) 23:13, 11 March 2021 (UTC)
Yeah, Solmyr+Master Gremlins rush is one of the final solutions to the Necropolis problem, as Skeletons are extremely vulnerable to direct damage spells, CL is very strong and can even remove sacrificial stacks in addition to main target, and with Master Gremlin gunline you won't worry too much about collateral damage. Solmyr does get old fast though, in the longer games it's usually better to get Neela or try to get Orrin for a well-scaling specialty. However I meant that in general Tower troops just outclass Necropolis troops, especially on higher levels. Titans crush Ghost Dragons with their higher damage output even with their HP halved from turn 1, and Naga Queens are the only level 6 able to consistently kill Dread Knights (and everything else that Necropolis has to offer) thanks to no retaliation & high damage. Golems & Gargoyles are immune to pretty much everything undeads can do. Master Genies are as fragile as Liches but are faster, deal higher damage & have always useful specialty. Magi can be shielded by unliving so Vampire Lords cannot heal while they're being decimated from distance. Apart from Dread Knights & Skeletons in really high numbers Necropolis has nothing that in late game can match Naga Queens and Titans in raw power, and in early game Master Gremlins beat Skeletons, so Tower is quite good counter for Necropolis if you're not banning it outright -Fafner (talk) 21:51, 11 March 2021 (UTC)