Water Elemental and Ice Elemental: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 3: Line 3:
  | Name      = Water Elemental
  | Name      = Water Elemental
  | Attack    = 8
  | Attack    = 8
  | Defense   = 10
  | Defence   = 10
  | Damage    = 3–7
  | Damage    = 3–7
  | Health    = 30
  | Health    = 30
Line 10: Line 10:
  | No_shots  =
  | No_shots  =
  | Cost      = 300
  | Cost      = 300
  | Special    = • [[Elemental]]<br>• Immune to [[ice bolt]] and [[frost ring]]<br>• Vulnerable to [[armageddon]], [[fire shield]], [[fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]]  
  | Special    = • [[Elemental]]<br>• Immune to [[ice bolt]] and [[frost ring]]<br>• Vulnerable to [[Armageddon]], [[fire shield]], [[fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]]  
  | U_name    = Ice Elemental
  | U_name    = Ice Elemental
  | U_speed    = 6
  | U_speed    = 6
Line 22: Line 22:
[[Water magic]] animates the water elemental. These  creatures  are  immune  to  [[Mind spell|mind]], [[ice bolt]]. and [[frost ring]], but take double damage  from  [[fire wall]]. [[Inferno (spell)|inferno]], [[fireball]], and [[fire shield]] [[spell]]s. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they  have  the  ability  to  cast  the  spell [[protection from water]].
[[Water magic]] animates the water elemental. These  creatures  are  immune  to  [[Mind spell|mind]], [[ice bolt]]. and [[frost ring]], but take double damage  from  [[fire wall]]. [[Inferno (spell)|inferno]], [[fireball]], and [[fire shield]] [[spell]]s. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they  have  the  ability  to  cast  the  spell [[protection from water]].


It should be noted, that although Ice Elemental's infromation states that they suffer no [[melee penalty]], that is not true.
It should be noted, that although Ice Elemental's information states that they suffer no [[melee penalty]], that is not true.




[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 09:10, 15 June 2014

Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value
 Special abilities:
Elemental
• Immune to ice bolt and frost ring
• Vulnerable to Armageddon, fire shield, fireball, Inferno, Land Mine and Fire Wall
Ice Elemental
 Cost per troop 

375

Attack 8
Defense
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 2
Shots 24
Growth 6
AI Value
 Special abilities:
Elemental
• Immune to ice bolt and frost ring
• Vulnerable to Armageddon, Fire Shield, Fireball, Inferno, Land Mine and Fire Wall

Water and ice elementals are level 3 creatures of Conflux town. They are recruited from the altar of water.

Water magic animates the water elemental. These creatures are immune to mind, ice bolt. and frost ring, but take double damage from fire wall. inferno, fireball, and fire shield spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell protection from water.

It should be noted, that although Ice Elemental's information states that they suffer no melee penalty, that is not true.