Sir Mullich

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Castle
Knights
OrrinOrrin Orrin
ValeskaValeska Valeska
EdricEdric Edric
SylviaSylvia Sylvia
BeatriceBeatrice Beatrice Horn of the Abyss
Lord HaartLord Haart Lord Haart Restoration of Erathia
SorshaSorsha Sorsha
ChristianChristian Christian
TyrisTyris Tyris
CatherineCatherine Catherine Map Editor
RolandRoland Roland Armageddon's Blade Map Editor
Sir MullichSir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom)Sir MullichSir Mullich Sir Mullich Armageddon's Blade
Clerics
AdelaAdela Adela
CuthbertCuthbert Cuthbert
AdelaideAdelaide Adelaide
InghamIngham Ingham
SanyaSanya Sanya
LoynisLoynis Loynis
CaitlinCaitlin Caitlin
RionRion Rion
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Sir Mullich the Knight
Basic information:
Sir MullichSir Mullich Class: Knight
Gender: Male
Race: Human
Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster.
Specialty: Speed
Specialty Speed All creatures receive +2 Speed.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skill:
Leadership Advanced Leadership
[[File:{{{skill_2}}} _small.png link=]] {{{skill_2}}} [[]]
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88% (Always Horn of the Abyss)
Griffin Griffin 2–3 25% (Always Horn of the Abyss)
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
1560

Sir Mullich the Knight is a Castle hero.

Story

Sir Mullich does not appear in the story text of any campaign levels.

Appearances

Foolhardy Waywardness
Here There Be Pirates as an enemy.
Unholy Alliance
To Strive, To Seek as an enemy.

Trivia

Introduced in Armageddon's Blade as a replacement for Lord Haart, who is canonically killed at the end of Song for the Father, and also available in Shadow of Death. Sir Mullich's name and portrait are based on David Mullich, the project manager of the development team in Heroes of Might and Magic III.

Horn of the Abyss

In Horn of the Abyss, Lord HaartLord Haart Lord Haart replaces Sir Mullich by default. This is for game balance, as Sir Mullich's speed bonus was considered extremely strong. You can read more here.

Sir Mullich's portrait was touched up. The original one was based on a real-life picture of David Mullich and suffered from poor quantization to the game's palette, causing visible posterisation and color banding.

Hero's movement points

Unlike creature specialty speed bonus of other heroes, Sir Mullich specialty does not affect the hero's movement points in the adventure map.

Gallery

User commentary

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Some may find the information in this section subjective or irrelevant.

Sir Mullich is arguably one the best heroes in the game as his specialty gives all creatures +2 to speed, and speed and initiative are key features to win a battle.

In addition, starting with Advanced Leadership gives all creatures +2 morale, further increasing total effective movement and giving extra opportunities to attack more.

If Sir Mullich manages to acquire Cape of Velocity, Ring of the Wayfarer and Necklace of Swiftness artifacts, the speed of all his troops is increased by +6. Combined with (expert) Haste or Prayer almost any creature can move across the entire battlefield in one combat round.


See also: