Special ability
(Redirected from Special Abilities)
Special ability is a term typically referring to a creature's ability to actively or passively do something other than basic melee attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, Wyverns' Poisonous ability requires them to attack or retaliate. Passive special ability means, that the creature does not have to do anything to use it. For example Undead is a special ability of all Necropolis creatures, which makes them - among other things - immune to certain spells. A passive ability could also be considered a characteristic of a creature.
List of active special abilities:
- 3-headed attack
- Accurate shot

- Acid breath

- Aging
- Attack all adjacent enemies
- Binding
- Blinding attack
- Breath attack
- Burrowing

- Cast after shot

- Curse
- Death blow
- Death cloud
- Death stare
- Detonation

- Devour corpses

- Disease
- Dispel beneficial spells
- Double attack
- Ferocity

- Fireball attack
- Flying
- Hate
- Heat stroke

- Hypnotizing attack

- Jousting
- Life drain
- Lightning strike
- Meditation

- No enemy retaliation
- No melee penalty
- No obstacle penalty
- No range penalty

- Paralyzing Venom
- Petrifying attack
- Poisonous
- Ranged attack
- Repair

- Spellcaster
- Strike and return
- Summon demons
- Weakness
List of passive special abilities:
- Bloodless

- Crystal generation

- Dragon
- Double friendly units Luck chance

- Elemental
- Fear

- Fire shield
- Ignore enemy's attack skill

- Ignore enemy's defense skill
- +/- Luck
- Magic channel
- Magic channeler
- Magic damper
- Magic mirror

- Magic resistance
- Aura of magic resistance
- Mana drain
- Mechanical

- +/- Morale
- Non-living
- Preemptive shot

- Ranged attack ignores enemy's defense skill

- Rebirth

- Regeneration
- Revenge

- Sandwalker

- Spell damage reduction
- Spell immunity
- Spying

- Undead
- Unlimited retaliations