Cyra: Difference between revisions
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This specialty is especially useful in early game. With Expert [[Haste]], Cyra's | This specialty is especially useful in early game. With Expert [[Haste]], Cyra's [[Gremlin and Master Gremlin|Master Gremlins]] will be faster than any creature below level 7 (and be tied with the [[Serpent Fly and Dragon Fly|Dragon Fly]] and the [[Efreeti and Efreet Sultan|Efreet Sultan]]). This means at least two shots without distance penalty which can reduce losses significantly. Haste also make slow and defensive units like stone golem better in attacking and controling the more important hexes on the battlefield. | ||
As [[Haste]] is one of the most useful spells, starting with it along with the ability to boost low-level creatures (which tend to have lower speed) further, makes her a powerful starting hero. | As [[Haste]] is one of the most useful spells, starting with it along with the ability to boost low-level creatures (which tend to have lower speed) further, makes her a powerful starting hero. | ||
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[[Category: Wizards]] | [[Category: Wizards]] | ||
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Latest revision as of 04:34, 26 August 2025
Story[edit | hide | hide all]
Cyra does not appear in the story text of any campaign levels.
Heroes of Might and Magic IV
Cyra survived The Reckoning and appeared as a Mage on Axeoth.
Appearances[edit | hide]
(none)
User Commentary
This specialty is especially useful in early game. With Expert Haste, Cyra's Master Gremlins will be faster than any creature below level 7 (and be tied with the Dragon Fly and the Efreet Sultan). This means at least two shots without distance penalty which can reduce losses significantly. Haste also make slow and defensive units like stone golem better in attacking and controling the more important hexes on the battlefield.
As Haste is one of the most useful spells, starting with it along with the ability to boost low-level creatures (which tend to have lower speed) further, makes her a powerful starting hero.







