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{{Locations|Other-Non-Enroth}} | {{Locations|Other-Non-Enroth}} | ||
[[Axeoth]] is the planet to which the inhabitants of [[Enroth (planet)]] fled after [[The Reckoning]]. This happens shortly after the events of [[The Sword of Frost]] campaign from [[Heroes Chronicles]]. Axeoth is the setting for {{homm4}}. | [[Axeoth]] is the planet to which the inhabitants of [[Enroth (planet)]] fled after [[The Reckoning]]. This happens shortly after the events of [[The Sword of Frost]] campaign from [[Heroes Chronicles]]. Axeoth is the setting for {{homm4}} and {{mm9}}. | ||
== | == Geography == | ||
* Iranese | * Iranese: The continent where the survivors of the Reckoning arrived. | ||
** Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from [[Erathia]]. Ruled by {{H|Lysander|noname=}} [[Lysander]] | |||
* Barbarian Kingdoms | ** Barbarian Kingdoms/Tribal Lands: An unnamed mountainous region where the few survivors from [[Krewlod]] and [[Tatalia]] settled. They nearly drove themselves to extinction but were saved with the help of {{H|Waerjak|noname=}} [[Waerjak]] and {{H|Tarnum (Barbarian)|noname=}} [[Tarnum]]. | ||
** | ** Great Arcan: Originally founded by Emilia Nighthaven and Tharj Orcsplitter as a safe haven for scattered survivors of the Reckoning. Attempted to be conquered by {{H|Gavin Magnus|noname=}} [[Gavin Magnus]] and {{H|Solmyr|noname=}} [[Solmyr|Solmyr ibn Wali Barad]], but they were defeated. | ||
** Aranorn: Founded by the refugees from [[AvLee]]. | |||
** Nekross: A kingdom formed by Gauldoth Half-Dead in an alliance with [[Kreegan]]s. | |||
** The Wheel: An isolationist nation near Palaedra that refuses to accept its rule. | |||
* Lodwar: The setting of ''Heroes of Might and Magic IV: The Gathering Storm''. The continent is threatened by a mad wizard named Hexis, whose experiments with dark magic could end all life. | |||
* Rysh: A continent in the northern hemisphere. Chedian, a series of large islands just east of Rysh, is the setting setting of ''Might and Magic IX'', the game also involving the eastern coast of the mainland. | |||
* Channon: A wealthy kingdom on an unnamed continent that is under siege by all five of its neighbors. It is the central conflict of ''Heroes of Might and Magic IV: Winds of War''. | |||
== Regions == | == Regions == | ||
* Brystol Sea: The sea near Iranese | * {{wll}} Brystol Sea: The sea near Palaedra | ||
* Gold Sea: An island-filled sea near Iranese. Conquered by [[Tawni Balfour]]. | |||
[[Category: Locations]] | [[Category: Locations]] | ||
Latest revision as of 17:42, 12 September 2025
| (Other Non-Enroth Locations) |
|---|
| Axeoth |
| CRON |
| Elemental Planes |
| Fiery Moon |
| Hall of Judgment |
| Paradise |
| Sparkling Bridge |
| Terra |
| VARN-4 |
| Web of Worlds |
| Xeen |
Axeoth is the planet to which the inhabitants of Enroth (planet) fled after The Reckoning. This happens shortly after the events of The Sword of Frost campaign from Heroes Chronicles. Axeoth is the setting for Heroes of Might and Magic IV and Might and Magic IX.
Geography[edit | hide | hide all]
- Iranese: The continent where the survivors of the Reckoning arrived.
- Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from Erathia. Ruled by



Lysander - Barbarian Kingdoms/Tribal Lands: An unnamed mountainous region where the few survivors from Krewlod and Tatalia settled. They nearly drove themselves to extinction but were saved with the help of



Waerjak and 


Tarnum. - Great Arcan: Originally founded by Emilia Nighthaven and Tharj Orcsplitter as a safe haven for scattered survivors of the Reckoning. Attempted to be conquered by



Gavin Magnus and 

Solmyr ibn Wali Barad, but they were defeated. - Aranorn: Founded by the refugees from AvLee.
- Nekross: A kingdom formed by Gauldoth Half-Dead in an alliance with Kreegans.
- The Wheel: An isolationist nation near Palaedra that refuses to accept its rule.
- Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from Erathia. Ruled by
- Lodwar: The setting of Heroes of Might and Magic IV: The Gathering Storm. The continent is threatened by a mad wizard named Hexis, whose experiments with dark magic could end all life.
- Rysh: A continent in the northern hemisphere. Chedian, a series of large islands just east of Rysh, is the setting setting of Might and Magic IX, the game also involving the eastern coast of the mainland.
- Channon: A wealthy kingdom on an unnamed continent that is under siege by all five of its neighbors. It is the central conflict of Heroes of Might and Magic IV: Winds of War.
Regions[edit | hide]
Brystol Sea: The sea near Palaedra- Gold Sea: An island-filled sea near Iranese. Conquered by Tawni Balfour.