Tidewater
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An Erathian port city near the southern edge of Tatalia. Featured in Might and Magic VII: For Blood and Honor. Tidewater is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called "Tatalia" like the adjacent kingdom. Tidewater is populated by humans and elves. Trolls inhabit the mountains and swamps around the city.
Locations[edit | hide | hide all]
- Circle of Stone: A sacred druidic structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in Antagarich. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the Sun and the Moon. The statuette was returned to its proper place by the lords of Harmondale.
- Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of AvLee, building a prison in the Tularean Caves, but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild's compound and recovered the gemstone.
- Lord Markham's Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble peasant homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become Rogues. The vase was a gift to Lord Markham from Queen Catherine for his service in the Restoration Wars.
- Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s AS, around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the Regnans or Bill Lasker's men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach Evenmorn Island. The map was retrieved by the lords of Harmondale.
- Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The vampire was slain by the lords of Harmondale on a mission from Crag Hack, advisor to Gavin Magnus and one the Adventurers of Terra.
- Wromthrax's Cave: Home of Wromthrax the Heartless, a blue dragon. Located in the mountains north of Tidewater and west of the Mercenary Guild's compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from Charles Quixote.
Trivia[edit | hide]
- Based on how Tidewater is depicted in Might and Magic VII: For Blood and Honor, and the Heroes of Might and Magic III campaign map for Borderlands, it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia up to the borders of Marshland.

Troll unit later added in Armageddon's Blade was directly based on the trolls of this Tatalia region. The expansion also added a type of blue dragon.- The player character in Spoils of War is likely a member of the Mercenary Guild, although he may be unrelated.
- The area from A Tough Start may be located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island bears a resemblance to the island from this scenario.
Gallery[edit | hide]
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Tidewater as depicted on the MM7 map
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The Tatalia region around Tidewater in MM7
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