Shackles of War: Difference between revisions
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{{Artifact | |||
| class = | | class = Major | ||
| slot = | | slot = Misc | ||
| cost = 5000 | | cost = 5000 | ||
| event = Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the elaborately crafted Shackles of War. | |||
| effect = When these shackles are wielded in combat, neither you nor your opponent may [[retreat]] or [[surrender]]. | | effect = When these shackles are wielded in combat, neither you nor your opponent may [[retreat]] or [[surrender]]. | ||
}} While equipped, Shackles of War prevents both heroes from [[retreat]]ing or [[surrender]]ing during battle. | }} While equipped, Shackles of War prevents both heroes from [[retreat]]ing or [[surrender]]ing during battle. | ||
In {{hota}}, the effect is active in hero-vs-hero battles only.{{-wh}} | |||
{{user commentary| | |||
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A good strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Typically this is done by equipping the shackles right before attacking an enemy hero who you wish to eliminate, and removing them afterwards. Make sure not to leave the shackles equipped at the end of your turn, as it may offer powerful enemy heroes an opportunity to take your hero by surprise. | |||
The upside of using Shackles of War is that by defeating enemy heroes you get their [[artifact]]s as well as more [[experience]]. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy. | |||
}}{{end of user commentary}} | |||
{{Artifact 'see also'}} | |||
[[Category: Major artifacts]] | [[Category: Major artifacts]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 18:33, 9 October 2024
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Shackles of War | ||
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Class: | Major | |
Slot: | Misc | |
Cost: | 5000 | |
Effect: When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender. |
Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the elaborately crafted Shackles of War. |
Shackles of War is a Major class artifact equipped in the Misc slot. While equipped, Shackles of War prevents both heroes from retreating or surrendering during battle.
In Horn of the Abyss, the effect is active in hero-vs-hero battles only.
User commentary
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|
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A good strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Typically this is done by equipping the shackles right before attacking an enemy hero who you wish to eliminate, and removing them afterwards. Make sure not to leave the shackles equipped at the end of your turn, as it may offer powerful enemy heroes an opportunity to take your hero by surprise. The upside of using Shackles of War is that by defeating enemy heroes you get their artifacts as well as more experience. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy. |