Cyclops and Cyclops King: Difference between revisions

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{{Stronghold creatures}}{{Creature
{{StrongholdCreaturesNew}}{{CreatureNew
| AI_Value  = 1266
| name          = Cyclops
| Name      = Cyclops
| faction        = Stronghold
| Attack    = 15
| attack        = 15
| Defense  = 12
| defense        = 12
| Speed    = 6
| shots          = 16
| Growth    = 2
| damage        = 16–20
| Damage    = 16–20
| health        = 70
| Health    = 70
| speed          = 6
| Shots     = 16
| move          = Ground
| Cost      = 750
| size          = 1
| Special  = • [[Ranged attack]]<br> • Can attack siege [[wall]]s
| growth        = 2
| U_AI_Value= 1443
| aivalue        = 1266
| U_name    = Cyclops King
| fightvalue     = 1055
| U_attack  = '''17'''
| goldcost      = 750
| U_defense = '''13'''
| resource      =
| U_speed  = '''8'''
| rescost        =  
| U_shots  = '''24'''
| abilities      = Shoots. Attacks {{gl|siege}} {{gl|walls}} (Basic).
| U_cost    = 1100
}}{{CreatureNew
}}  
| name          = Cyclops King
| faction        = Stronghold
| attack        = {{gt|17}}
| defense        = {{gt|13}}
| shots          = {{gt|24}}
| damage        = 16–20
| health        = 70
| speed          = {{gt|8}}
| move          = Ground
| size          = 1
| growth        = 2
| aivalue        = {{swh|1544|1433}}
| fightvalue    = 1110
| goldcost      = 1100
| resource      =
| rescost        =
| abilities      = Shoots. Attacks {{gl|siege}} {{gl|walls}} (Advanced).
}}


{{Cram|Cyclops Cave|Cyclops|Cyclops King|no_dwelling=}}
'''Cyclopes and Cyclops Kings''' are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket]]s {{wh}}. The plural form of "cyclops" is "cyclopes."
'''Cyclopes and Cyclops Kings''' are level 6 creatures of [[Stronghold town]]. They are recruited from the [[Cyclops Cave]]. Note, that Cyclops is singular while plural phrasing is Cyclopes in game.


Cyclopes and Cyclops Kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]. Cyclopes' catapult attacks are applied with basic [[ballistics]] skill. Cyclops Kings do the same at the advanced ballistics skill level.
''"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level..."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Cyclops Cave
| creature1      = Cyclops
| creature2      = Cyclops King
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
*{{H|Yog|Barbarian|himage= (HotA)}}


===== Heroes with a specialty =====
{{Fanopinion|
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]'s, which results in lower numbers and efficiency on smaller maps especially.


*{{H|Yog|Barbarian}} has cyclopes as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a [[speed]] bonus of 1.
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don't neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with [[Yog]], Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.
 
If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is ~{{=}} another catapult!
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 6 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 03:13, 4 February 2025

Stronghold creatures
Level

1

Level

2

Level

3

Orc Orc Orc
Level

4

Level

5

Roc Roc
Level

6

Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
CoveNeutral
Factory
Neutral
Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost Per Troop

750
Shoots. Attacks siege walls (Basic).
Cyclops King
17
13
Shots
24
16–20
70
8
Move
Ground
Size
1
Growth
2
1544 Horn of the Abyss1433 Shadow of Death
1110
Cost Per Troop

1100
Shoots. Attacks siege walls (Advanced).

Cyclopes and Cyclops Kings are the level 6 creatures of Stronghold. They are recruited from the Cyclops Cave, and can be received as a reward from Wolf Raider Pickets Horn of the Abyss. The plural form of "cyclops" is "cyclopes."

"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a catapult... Cyclops catapult attacks are applied with Basic Ballistics skill. Cyclops kings do the same at the Advanced Ballistics skill level..." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Cyclops Cave

Heroes with a specialty[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals Crystal, double of what is needed for the Behemoth Lair, so their dwelling is usually built a while after the Behemoth's, which results in lower numbers and efficiency on smaller maps especially.

Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than Crusaders or Pit Lords). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong Orcs. Don't neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with Yog, Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.

If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is ~= another catapult!


See also:[edit | hide]