Elemental Planes: Difference between revisions

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{{Locations|Other}}
{{Locations|Other}}
The [[Elemental Planes]] are locations featured in Masters of the Elements and mentioned many times through the game. The five Planes are each ruled by an [[Elemental Lords|Elemental Lord]].
The [[Elemental Planes]] are locations featured in Masters of the Elements and mentioned many times through the game.


== The Elemental Plane of Air ==
== Represented By ==
The Elemental Plane of Air is a Plane where the Elemental Lord of Air is ruling. The land itself is covered in clouds (oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants there are mostly [[Air Elemental and Storm Elemental|Air Elementals]] and [[Genie and Master Genie|Genies]].
* {{town|Conflux}}
 
== Capital ==
* {{unk}}
 
== History ==
=== The Elemental Plane of Air ===
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly [[Air Elemental and Storm Elemental|Air Elementals]] and [[Genie and Master Genie|Genies]].


In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]].


== The Elemental Plane of Water ==
=== The Elemental Plane of Water ===
The Elemental Plane of Water is a Plane where the Elemental Lord of Water is ruling. The land itself is a swamp where usually a hero needs a boat to travel. The inhabitants there are mostly [[Water Elemental and Ice Elemental|Water Elementals]], along with creatures from [[Fortress|Tatalia]].
A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental and Ice Elemental|Water Elementals]], along with creatures from [[Fortress|Tatalia]].


In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over [[Water Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over [[Water Magic]].


== The Elemental Plane of Earth ==
=== The Elemental Plane of Earth ===
The Elemental Plane of Earth is a Plane where the Elemental Lord of Earth is ruling. The land itself is covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental and Magma Elemental|Earth Elementals]], along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of [[Naga and Naga Queen|Nagas]] also lived there.
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental and Magma Elemental|Earth Elementals]], along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of [[Naga and Naga Queen|Nagas]] also lived there.


In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]].


== The Elemental Plane of Fire ==
=== The Elemental Plane of Fire ===
The Elemental Plane of Fire is a Plane where the Elemental Lord of Fire is ruling. The land itself is covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora's Box]]. The inhabitants there are mostly [[Fire Elemental and Energy Elemental|Fire Elementals]], along with [[Demon and Horned Demon|Demons]].
A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora's Box]]. The inhabitants there are mostly [[Fire Elemental and Energy Elemental|Fire Elementals]], along with [[Demon and Horned Demon|Demons]].


In Heroes Chronicles, the Wizard Tarnum is [[The Secret in the Flames|required]] to gain control over all the Fire Elemental generators to master [[Fire Magic]], and [[Birds of Fire|then]], he returns to this Plane to capture the Conflux and thus free the enslaved [[Firebird and Phoenix|Phoenixes]].
In Heroes Chronicles, the Wizard Tarnum is [[The Secret in the Flames|required]] to gain control over all the Fire Elemental generators to master [[Fire Magic]], and [[Birds of Fire|then]], he returns to this Plane to capture the Conflux and thus free the enslaved [[Firebird and Phoenix|Phoenixes]].


== The Elemental Plane of Magic ==
=== The Elemental Plane of Magic ===
The Elemental Plane of Magic is populated by [[Psychic Elemental and Magic Elemental|Psychic Elementals]], led by [[Psychic Elemental and Magic Elemental|Magic Elementals]]. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them.
The Elemental Plane of Magic is populated by [[Psychic Elemental and Magic Elemental|Psychic Elementals]], led by [[Psychic Elemental and Magic Elemental|Magic Elementals]]. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them.


== See also ==
== Rulers ==
[[Conflux]]
* [[Elemental Lords]]


[[Category:Locations]]
[[Category:Locations]]

Revision as of 12:57, 18 March 2024

Enroth
Antagarich
Erathia
AvLee
Bracada
Eeofol
Deyja
Nighon
Krewlod
Tatalia
Vori
Contested Lands
(Unaffiliated)
Jadame
Regna
Terra Nova Horn of the Abyss
(Unaffiliated)
Enroth
Enroth
(Unaffiliated)
(Historical Locations)
(Other Locations)
Elemental Planes
Erathia
Regions:
   Angel Gate
   Avauntnell
   Battlestead
   Emerald Hills
   Erathia Plains
   Fire Coast
   Forestbury
   Forestdon
   Forestlow
   Grainrich
   Griffin Cliff
   Hillbridge
   Klondike Horn of the Abyss
   Marble Garden
   Marshland
   Minewell
   Moss Valley
   Rionpoint
   Southport
   Strongwillow
   Woodgrove
Towns:
   Claxton
   Cloudfire
   Clovergreen
   Dunwall
   Fair Feather
   Hartferd
   Steadwick
   Stonecastle
   Whitestone
Other:
   (minor places)
AvLee
Regions:
   Brighton Point
   Dagrond
   Gaia's Crest
      Shantanna
   Land of the Giants
   Northern Cape
   Racken Cliffs
   Tularea
   Tularean Forest
Towns:
   Bath'iere
   Marishen
   Pierpont
Other:
   (minor places)
Bracada
Regions:
   Bracada Desert
   Bracada Highlands
   Bracada Mountains
Towns:
   Celeste
   Silverwing
   Tarach's Cove
Eeofol
Towns:
   Dry Ryehill Horn of the Abyss
   Kreelah
   Kleesive
   Laboratory Horn of the Abyss
Other:
   (minor places)
Deyja
Regions:
   Deyja Badlands
   Deyja Moors
Towns:
   The Pit
Other:
   (minor places)
Nighon
Regions:
   Mount Nighon
   Rancor Coast
Levels:
   Bright Lands
   Deep Caverns
   Lower Caverns
   Surface Tunnels
   Upper Caverns
   Upper Tunnels
Towns:
   Death Kiss
Krewlod
Towns:
   Ulgak
   Zargand Horn of the Abyss
Other:
   (minor places)
Tatalia
Towns:
   Stillbog
   Tidewater
Other:
   (minor places)
Vori
Regions:
   Frigid Coast
   Volee Glacier
   Vori Frostland
Towns:
   Volee
Other:
   (minor places)
Contested Lands
Regions:
   Cloverfield
   Forestdale
   Mosswood
Towns:
   Welnin
(Unaffiliated)
Regions:
   Evenmorn Island
   Nighon Strait
   Shandar River
Towns:
   Utopia Horn of the Abyss
Enroth
Towns:
   Blackshire
   Castle Ironfist
   Edenbrook
   Rockham
   Silver Cove
(Unaffiliated)
Regions:
   Dragonsand
   Frozen Highlands
   Hermit's Isle
   Kriegspire
   Mire of the Damned
   Misty Islands
   Paradise Valley
Bodies of Water:
   Bootleg Bay
   Eel Infested Waters
(Unaffiliated)
Regions:
   Alvar
   Couatl Islands Horn of the Abyss
   Dagger Wound Islands
   Garrote Gorge
   Ironsand Desert
   Murmurwoods
   Ravage Roaming
   Ravenshore
   Shadowspire
Bodies of Water:
   Ifarine Sea
Regna
Towns:
   Harecksburg
Other:
   (minor places)
Terra Nova Horn of the Abyss
Regions:
   Southlands
Towns:
   Burton
   Orca's Maw
Other:
   (minor places)
(Historical Locations)
Amberlian Empire
Barbarian Empire
Regions:
   Barbarian Steppes
   Raider's Plateau
   Wastelands
Towns:
   Tarnia
Bracaduun
Regions:
   Wallpeaks
Towns:
   Castle Steelhorn
Other:
   (minor places)
Nixaar Empire Horn of the Abyss
Phynaxian Empire
Underworld
(Other Locations)
Axeoth
Elemental Planes
   (minor places)
Fiery Moon
Hall of Judgment
Paradise
Sparkling Bridge
Web of Worlds

The Elemental Planes are locations featured in Masters of the Elements and mentioned many times through the game.

Represented By

Capital

History

The Elemental Plane of Air

A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly Air Elementals and Genies.

In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master Air Magic.

The Elemental Plane of Water

A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly Water Elementals, along with creatures from Tatalia.

In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over Water Magic.

The Elemental Plane of Earth

A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly Earth Elementals, along with creatures similar from Nighon's land. It is mentioned that a band of Nagas also lived there.

In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the Earth Magic.

The Elemental Plane of Fire

A land covered in magic flames which do not burn living beings. Sometimes, a hero can encounter a Pandora's Box. The inhabitants there are mostly Fire Elementals, along with Demons.

In Heroes Chronicles, the Wizard Tarnum is required to gain control over all the Fire Elemental generators to master Fire Magic, and then, he returns to this Plane to capture the Conflux and thus free the enslaved Phoenixes.

The Elemental Plane of Magic

The Elemental Plane of Magic is populated by Psychic Elementals, led by Magic Elementals. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them.

Rulers