School of Fire Magic: Difference between revisions

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== Comments & Debate ==
== Comments & Debate ==
Fire Magic is somewhat odd: it offers some really great spells, like [[Curse]], [[Blind]], [[Armageddon]] and [[Berserk]], but several are quite effective even if you haven't any levels of Fire Magic, and its [[Direct damage spells|damage spells]] are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidentally, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the [[Dracageddon]] tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the [[Inferno]], [[Dungeon]] or [[Conflux]] and are hoping to do the Dracageddon.
The most powerfull spell in the School of Fire Magic is [[Berserk]], which combined with expert [[Fire Magic]] can be cast on an area of radius three hexes. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with [[Pendant of Dispassion]], a [[List of artifacts sorted by class#Treasure artifacts|treasure]] class artifact, the enemy can protect all his troops from Berserk. Additionally, [[Armageddon]] is sometimes quite useful spell, that can be used in a tactic called [[Dracogeddon]]. Other useful spells are [[Curse]] and [[Blind]]. Curse becomes a [[List of mass spells|mass spell]] at expert level of Fire Magic, and can significantly reduce enemy damage. Blind on the other hand is all-around spell good for almost any situation.
Expertise at Fire Magic cannot be learned by any rampart hero, whether it may be by leveling-up or using academies.
=== DiFool's Ratings (1-5) ===
 
* [[Direct damage spells|Direct damage]]  4
* Benefit own army            2
* Weaken enemy army 4
* [[Adventure spell|Travel]]              1
* [[Informational spells|Informational]]  1
* Specialty helps?                      3
 
[[Category: Secondary skills]]


In conclusion, School of Fire Magic have only few useful spells. Specially Berserk can change the course of battle. However, the lack spells that could increase the effectiveness of allied creatures makes it least necessary of the four schools. And therefore, also Fire Magic becomes dispensable.


[[Category: Spells]]
[[Category: Spells]]
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Revision as of 13:17, 21 March 2014

is about the characteristics of the fire school spells. For the secondary skill, see fire magic.

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic

School of Fire Magic is one of the four schools of magic. Others are School of Air Magic, School of Earth Magic and School of Water Magic. School of Fire Magic is related to the secondary skill Fire Magic, which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

Comments & Debate

The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of radius three hexes. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with Pendant of Dispassion, a treasure class artifact, the enemy can protect all his troops from Berserk. Additionally, Armageddon is sometimes quite useful spell, that can be used in a tactic called Dracogeddon. Other useful spells are Curse and Blind. Curse becomes a mass spell at expert level of Fire Magic, and can significantly reduce enemy damage. Blind on the other hand is all-around spell good for almost any situation.

In conclusion, School of Fire Magic have only few useful spells. Specially Berserk can change the course of battle. However, the lack spells that could increase the effectiveness of allied creatures makes it least necessary of the four schools. And therefore, also Fire Magic becomes dispensable.