Cavalier and Champion: Difference between revisions
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Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]]. | Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]]. | ||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Tyris|Knight}} | |||
== Special Ability: Jousting == | == Special Ability: Jousting == | ||
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[[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions. When fighting them, it makes no difference whether your Champions move 9 hexes before attacking or none at all. | [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions. When fighting them, it makes no difference whether your Champions move 9 hexes before attacking or none at all. | ||
== Official Renders == | == Official Renders == |
Revision as of 15:48, 13 January 2025
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Cavaliers and Champions are the level 6 creatures of Castle. They are recruited from the Training Grounds.
"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle." RoE manual
Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.
Heroes with a specialty
Special Ability: Jousting
Moving before the attack will increase their damage by 5% for each hex between their starting and ending position. This ability is only capped by the size of the battlefield, which allows their starting and ending positions to be a maximum of 18 tiles apart (for a 90% damage increase). Obviously they don't benefit from this ability when counterattacking, and their optimal attack conditions require them to move the longest distance possible.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions. When fighting them, it makes no difference whether your Champions move 9 hexes before attacking or none at all.