Druid: Difference between revisions
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[[File:DruidHeroBattleMode.png]]'''Druids''' are the magic heroes of the [[Rampart]] [[Town]]. | |||
They are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. | They are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. | ||
Revision as of 07:23, 9 April 2014
| Hero classes |
|---|
| Castle |
| Knight |
| Cleric |
| Rampart |
| Ranger |
| Druid |
| Tower |
| Alchemist |
| Wizard |
| Inferno |
| Demoniac |
| Heretic |
| Necropolis |
| Death Knight |
| Necromancer |
| Dungeon |
| Overlord |
| Warlock |
| Stronghold |
| Barbarian |
| Battle Mage |
| Fortress |
| Beastmaster |
| Witch |
| Conflux |
| Planeswalker |
| Elementalist |
| Cove |
| Captain |
| Navigator |
| Factory |
| Mercenary |
| Artificer |
| Druid | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||
| Chances of secondary skills | |||||||||||||||||||||
File:DruidHeroBattleMode.pngDruids are the magic heroes of the Rampart Town.
They are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
All Druids start with the following Primary Skills:
- Attack of 0
- Defense of 2
- Spell Power of 1
- Knowledge of 2
They have the following chances of getting +1 in a certain primary skill for each level up:
| Attack | Defense | Spell Power | Knowledge | |
|---|---|---|---|---|
| On levels 2-9 | 10% | 20% | 35% | 35% |
| On levels 10+ | 20% | 20% | 30% | 30% |

