Druid: Difference between revisions
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[[File:DruidHeroBattleMode.png]]'''Druids''' are the magic heroes of the [[Rampart]] [[Town]]. | |||
They are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. | They are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. |
Revision as of 07:23, 9 April 2014
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Druid | |||||||||||||||||||||
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Chances of secondary skills | |||||||||||||||||||||
File:DruidHeroBattleMode.pngDruids are the magic heroes of the Rampart Town.
They are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
All Druids start with the following Primary Skills:
- Attack of 0
- Defense of 2
- Spell Power of 1
- Knowledge of 2
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 10% | 20% | 35% | 35% |
On levels 10+ | 20% | 20% | 30% | 30% |