School of Fire Magic: Difference between revisions
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== Discussion == | == Discussion == | ||
The most powerfull spell in the School of Fire Magic is [[Berserk]], which combined with expert [[Fire Magic]] can be cast on an area of radius three hexes. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with [[Pendant of Dispassion]], a [[List of artifacts sorted by class#Treasure artifacts|treasure]] class artifact, the enemy can protect all his troops from Berserk. Additionally, [[Armageddon]] is sometimes quite useful spell, that can be used in a tactic called [[ | The most powerfull spell in the School of Fire Magic is [[Berserk]], which combined with expert [[Fire Magic]] can be cast on an area of radius three hexes. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with [[Pendant of Dispassion]], a [[List of artifacts sorted by class#Treasure artifacts|treasure]] class artifact, the enemy can protect all his troops from Berserk. Additionally, [[Armageddon]] is sometimes quite useful spell, that can be used in a tactic called [[Dragogeddon]]. Other useful spells are [[Curse]] and [[Blind]]. Curse becomes a [[List of mass spells|mass spell]] at expert level of Fire Magic, and can significantly reduce enemy damage. Blind on the other hand is all-around spell good for almost any situation. | ||
In conclusion, School of Fire Magic have only few useful spells. Especially Berserk can change the course of battle. However, the lack spells that could increase the effectiveness of allied creatures makes it least necessary of the four schools. And therefore, also Fire Magic becomes dispensable. | In conclusion, School of Fire Magic have only few useful spells. Especially Berserk can change the course of battle. However, the lack spells that could increase the effectiveness of allied creatures makes it least necessary of the four schools. And therefore, also Fire Magic becomes dispensable. |
Revision as of 05:28, 11 July 2014
is about the characteristics of the fire school spells. For the secondary skill, see Fire Magic.
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
School of Fire Magic is one of the four schools of magic. Others are School of Air Magic, School of Earth Magic and School of Water Magic. School of Fire Magic is related to the secondary skill Fire Magic, which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
Discussion
The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of radius three hexes. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with Pendant of Dispassion, a treasure class artifact, the enemy can protect all his troops from Berserk. Additionally, Armageddon is sometimes quite useful spell, that can be used in a tactic called Dragogeddon. Other useful spells are Curse and Blind. Curse becomes a mass spell at expert level of Fire Magic, and can significantly reduce enemy damage. Blind on the other hand is all-around spell good for almost any situation.
In conclusion, School of Fire Magic have only few useful spells. Especially Berserk can change the course of battle. However, the lack spells that could increase the effectiveness of allied creatures makes it least necessary of the four schools. And therefore, also Fire Magic becomes dispensable.