Earth Magic: Difference between revisions
(I'm not sure how worthy it is to mention 200 extra damage on Implosion, as that's less than 3 spell power worth of damage.) |
(true, Implosion is not a reason to choose Earth Magic) |
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There are several reasons to select Earth Magic, but one of the strongest motive is [[Town Portal]] spell, which is among the most powerful adventure map spells along with [[Fly]] and [[Dimension Door]]. Another excellent reason is the [[Resurrection]] spell (and [[Animate Dead]] for [[Undead]]), which permanently resurrects creatures at Advanced and Expert level (while on Basic level only for the duration of the battle). A hero with a lot of spell points, high [[power]] skill and Expert or Advanced Resurrection can survive without losses from almost any battle (for example, by [[Blind]]ing the last enemy stack and then resurrecting all of their own troops). | There are several reasons to select Earth Magic, but one of the strongest motive is [[Town Portal]] spell, which is among the most powerful adventure map spells along with [[Fly]] and [[Dimension Door]]. Another excellent reason is the [[Resurrection]] spell (and [[Animate Dead]] for [[Undead]]), which permanently resurrects creatures at Advanced and Expert level (while on Basic level only for the duration of the battle). A hero with a lot of spell points, high [[power]] skill and Expert or Advanced Resurrection can survive without losses from almost any battle (for example, by [[Blind]]ing the last enemy stack and then resurrecting all of their own troops). | ||
Furthermore, with Expert Earth Magic, [[Shield]], [[Stone Skin]] and [[Slow]] become powerful [[mass spell]]s at Expert level. Slow becomes especially excellent, reducing all enemy creatures [[speed]] by 50%, which can certainly change the outcome of a battle | Furthermore, with Expert Earth Magic, [[Shield]], [[Stone Skin]] and [[Slow]] become powerful [[mass spell]]s at Expert level. Slow becomes especially excellent, reducing all enemy creatures [[speed]] by 50%, which can certainly change the outcome of a battle. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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Revision as of 14:53, 1 December 2015
is about the secondary skill. For earth magic spells, see School of Earth Magic.
Earth Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Earth Magic.
Heroes with Earth Magic as a starting skill:
- Grindan the Elementalist (basic)
- Labetha the Elementalist (basic)
Discussion
There are several reasons to select Earth Magic, but one of the strongest motive is Town Portal spell, which is among the most powerful adventure map spells along with Fly and Dimension Door. Another excellent reason is the Resurrection spell (and Animate Dead for Undead), which permanently resurrects creatures at Advanced and Expert level (while on Basic level only for the duration of the battle). A hero with a lot of spell points, high power skill and Expert or Advanced Resurrection can survive without losses from almost any battle (for example, by Blinding the last enemy stack and then resurrecting all of their own troops).
Furthermore, with Expert Earth Magic, Shield, Stone Skin and Slow become powerful mass spells at Expert level. Slow becomes especially excellent, reducing all enemy creatures speed by 50%, which can certainly change the outcome of a battle.