Shackles of War: Difference between revisions
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| cost = 5000 | | cost = 5000 | ||
| effect = When these shackles are wielded in combat, neither you nor your opponent may [[retreat]] or [[surrender]]. | | effect = When these shackles are wielded in combat, neither you nor your opponent may [[retreat]] or [[surrender]]. | ||
}} | }} While equipped, Shackles of War prevents both heroes from [[retreat]]ing or [[surrender]]ing during battle. | ||
== Discussion == | |||
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero to surrender or retreat from the battle that proves to be too tough. The strategy for the shackles is not to wield them all the time, but to choose when to put them on. Usually a good strategy is to equip them right before attacing enemy hero, and not to leave them on when finnishing the turn, as it more powerful hero may attack you by surprise. | |||
The upside of using Shackles of War is that by defeating enemy heroes you get their [[artifact]]s as well as more [[experience]]. They are also useful against enemys scouts, especially agains computer heroes who tend to retreat immediately. The downside is, that you must remember to take them off at the end of the turn, or risking getting surprise attacked by enemy heroes. | |||
[[Category: Major artifacts]] | [[Category: Major artifacts]] | ||
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Revision as of 05:10, 7 June 2016
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Shackles of War | ||
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Class: | major | |
Slot: | miscallaneous | |
Cost: | 5000 | |
Effect: When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender. |
Shackles of War is a major class artifact equipped in the miscallaneous slot. While equipped, Shackles of War prevents both heroes from retreating or surrendering during battle.
Discussion
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero to surrender or retreat from the battle that proves to be too tough. The strategy for the shackles is not to wield them all the time, but to choose when to put them on. Usually a good strategy is to equip them right before attacing enemy hero, and not to leave them on when finnishing the turn, as it more powerful hero may attack you by surprise.
The upside of using Shackles of War is that by defeating enemy heroes you get their artifacts as well as more experience. They are also useful against enemys scouts, especially agains computer heroes who tend to retreat immediately. The downside is, that you must remember to take them off at the end of the turn, or risking getting surprise attacked by enemy heroes.