Shackles of War: Difference between revisions
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== Discussion == | == Discussion == | ||
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero | While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Often this is done by equipping the shackles right before attacking a less powerful enemy hero, and making sure to never leave the shackles on at the end of your turn, lest a more powerful hero take you by surprise. | ||
The upside of using Shackles of War is that by defeating enemy heroes you get their [[artifact]]s as well as more [[experience]]. They are also useful against | The upside of using Shackles of War is that by defeating enemy heroes you get their [[artifact]]s as well as more [[experience]]. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy. | ||
[[Category: Major artifacts]] | [[Category: Major artifacts]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 10:28, 8 June 2016
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Shackles of War | ||
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Class: | major | |
Slot: | miscallaneous | |
Cost: | 5000 | |
Effect: When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender. |
Shackles of War is a major class artifact equipped in the miscallaneous slot. While equipped, Shackles of War prevents both heroes from retreating or surrendering during battle.
Discussion
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Often this is done by equipping the shackles right before attacking a less powerful enemy hero, and making sure to never leave the shackles on at the end of your turn, lest a more powerful hero take you by surprise.
The upside of using Shackles of War is that by defeating enemy heroes you get their artifacts as well as more experience. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy.