Fire Magic: Difference between revisions
(using template:hn for the heroes) |
mNo edit summary |
||
Line 12: | Line 12: | ||
'''Heroes with Fire Magic as a starting skill:''' | '''Heroes with Fire Magic as a starting skill:''' | ||
* {{Hn|Adrienne}} | * {{Hn|Adrienne|Witch}} (expert) | ||
* {{Hn|Inteus}} | * {{Hn|Inteus|Elementalist}} (basic) | ||
* {{Hn|Luna}} | * {{Hn|Luna|Elementalist}} (basic) | ||
'''Heroes with a specialty in Fire Magic:''' | '''Heroes with a specialty in Fire Magic:''' |
Revision as of 07:39, 8 April 2017
This article refers to the secondary skill. For the school of magic, see School of Fire Magic.
Fire Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.
Heroes with Fire Magic as a starting skill:
- Adrienne the Witch (expert)
- Inteus the Elementalist (basic)
- Luna the Elementalist (basic)
Heroes with a specialty in Fire Magic:
The following heroes start with Expert Fire Magic:
Discussion
Bizarrely, the Fire school doesn't have the most damaging spells in the game (except Armageddon obviously), but comes with a few useful utility spells all the same. Curse, Blind and Berserk in particular will wreak havoc against your enemies in short order. Slayer and Frenzy can see some situational use when you have to go all-in against particularly tough enemies.