Hindering spells: Difference between revisions
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The game's hindering spells are: | The game's hindering spells are: | ||
* [[Slow]] | * [[Slow]] | ||
* [[Quicksand]] | * [[Quicksand]] | ||
* [[Force Field]] | |||
* [[Sorrow]] | |||
* [[Blind]] | |||
* [[Berserk]] | |||
* [[Hypnotize]] | |||
* [[Forgetfulness]] | * [[Forgetfulness]] | ||
Additionally, [[Dendroids]] have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell. | Additionally, [[Dendroids]] have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell. | ||
'''Note''' [[Unicorns]] can also cast blind when they strike opponents. | '''Note''' [[Unicorns]] can also cast blind when they strike opponents. | ||
'''Note''' [[Azure Dragons]] Fear causes the enemy to lose a round, similar to [[Sorrow]]. | |||
[[Category: Terms]] | [[Category: Terms]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 16:57, 29 November 2018
Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.
The game's hindering spells are:
Additionally, Dendroids have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.
Note Unicorns can also cast blind when they strike opponents. Note Azure Dragons Fear causes the enemy to lose a round, similar to Sorrow.