Angel and Archangel: Difference between revisions
ShushMaster (talk | contribs) (navbox added) |
FirePaladin2 (talk | contribs) No edit summary |
||
Line 28: | Line 28: | ||
{{Cram|Portal of Glory|Angel|Archangel|no_dwelling=}} | {{Cram|Portal of Glory|Angel|Archangel|no_dwelling=}} | ||
'''Angels''' and '''Archangels''' are level 7 creatures of [[Castle]]. They are recruited from [[Castle creature dwellings|Portals of Glory]]. Additionally, Angels can be acquired from [[Griffin conservatory|griffin conservatories | '''Angels''' and '''Archangels''' are level 7 creatures of [[Castle]]. They are recruited from [[Castle creature dwellings|Portals of Glory]]. Additionally, Angels can be acquired from [[Griffin conservatory|griffin conservatories]]. | ||
Archangels have the highest AI Value of any creature in {{roe}} with 8776. | ''"With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat."{{-}}<sup>[[Restoration of Erathia Manual Page 87|RoE manual]]''</sup> | ||
The only creature which gains size on upgrade. | |||
Their only downsides are the lack of immunities and rather high [[cost]]. | |||
Archangels have the highest AI Value of any creature in {{roe}} with 8776. The only creature which gains size on upgrade. | |||
== Specialties == | == Specialties == |
Revision as of 18:50, 5 March 2020
Castle creatures | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
|
Statistics | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Angel | ||||||||||||||||||
| ||||||||||||||||||
| ||||||||||||||||||
Special abilities: | ||||||||||||||||||
• Hates devils • +1 morale to creatures in hero's army | ||||||||||||||||||
Archangel | ||||||||||||||||||
| ||||||||||||||||||
| ||||||||||||||||||
Special abilities: | ||||||||||||||||||
• Hates devils • +1 morale to creatures in hero's army • Can cast resurrection | ||||||||||||||||||
Portraits
|
Angels and Archangels are level 7 creatures of Castle. They are recruited from Portals of Glory. Additionally, Angels can be acquired from griffin conservatories.
"With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat." RoE manual
Their only downsides are the lack of immunities and rather high cost.
Archangels have the highest AI Value of any creature in Restoration of Erathia with 8776. The only creature which gains size on upgrade.
Specialties
Angels and Archangels hate Devils and Arch Devils, which causes them to do 50% more damage to them. They also increase the morale of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight. Additionally, a stack of Archangels may cast Resurrection spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the Rockland terrain), and is always 100 health points per Archangel. Like with Advanced and Expert Earth Magic, the Resurrection effect is permanent.
Special strategy
Casting the Clone spell on a stack of Archangels before the stack has cast their Resurrection, enables the clone to cast it. Typically the Resurrection cast by Archangels is more powerful compared to a hero's Resurrection. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like Fireball or Meteor Shower can be used to destroy the clone.
It takes three Archangels to resurrect one Archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.
Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have almost no effect on them. Because they do a precise amount of damage in combat, they are a sure-fire unit.
Casting the Frenzy spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.
Restoration of Erathia and Armageddon's Blade
In Restoration of Erathia and Armageddon's Blade gems were not included in the cost.
See also: