Bone Dragon and Ghost Dragon: Difference between revisions
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== | == Tactics and info == | ||
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons. | Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons. | ||
Revision as of 11:45, 21 March 2020
Necropolis creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Skeleton | |||||||||||||||
Skeleton Warrior | |||||||||||||||
Level 2 | |||||||||||||||
Walking Dead | |||||||||||||||
Zombie | |||||||||||||||
Level 3 | |||||||||||||||
Wight | |||||||||||||||
Wraith | |||||||||||||||
Level 4 | |||||||||||||||
Vampire | |||||||||||||||
Vampire Lord | |||||||||||||||
Level 5 | |||||||||||||||
Lich | |||||||||||||||
Power Lich | |||||||||||||||
Level 6 | |||||||||||||||
Black Knight | |||||||||||||||
Dread Knight | |||||||||||||||
Level 7 | |||||||||||||||
Bone Dragon | |||||||||||||||
Ghost Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Bone Dragon | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Undead • Decreases enemy morale by -1 • Dragon | ||||||||||||||||||
Ghost Dragon | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Undead • Decreases enemy morale by -1 • Dragon • Aging 20% | ||||||||||||||||||
Portraits
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Bone and Ghost Dragons are level 7 creatures of Necropolis town. They are recruited from the Dragon Vault.
"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual
Tactics and info
Placing Hydras or any living Dragons in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
Bone Dragons are the only type of dragon that doesn't require any magical resources to recruit.
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like breath attack. While Aging can effectively cripple an enemy stack, it is quite unreliable.
They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up Troop stacks in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.
They are also one of the two flying Necropolis unit, the other being the Vampires, making them good for sieges.
Aging special ability
Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to retaliate. It causes maximum health of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the Cure or Dispel spell. Additionally, non-living creatures are immune to aging.
When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
200÷2-60 = 40
If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
First. 200-130 = 70
Second. Max(70- (200- 100),1) = 1 .
200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:
First 1+30 = 31
Second. Min(200,31 + (200- 100)) = 131 .
200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).
The effect of aging has a multiplicative effect with Wyvern Monarchs' poisonous ability. This means, that the creature stack's health could potentially be quartered.
Creatures immune to aging:
Elementals:
- Air and Storm Elementals
- Water and Ice Elementals
- Fire and Energy Elementals
- Earth and Magma Elementals
- Psychic and Magic Elementals
Undead:
- Skeletons and Skeleton Warriors
- Walking Dead and Zombies
- Wights and Wraiths
- Vampires and Vampire Lords
- Liches and Power Liches
- Black and Dread Knights
- Bone and Ghost Dragons
- Mummies
Gargoyles:
Golems:
Mechanicals:
Automatons and Sentinel Automatons
Dreadnoughts and Juggernauts
See also: