Solmyr: Difference between revisions
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== Tactics and info == | == Tactics and info == | ||
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Solmyr is a very potent hero depending on the size of the map. He has access to [[Chain Lightning]], a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best [[Tower]] hero, along [[Neela]] (he does need to recharge his [[Spell Points]] often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as [[Implosion]] in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, [[Sorcery]], is considered somewhat useless, because direct damage spells tends to | Solmyr is a very potent hero depending on the size of the map. He has access to [[Chain Lightning]], a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best [[Tower]] hero, along [[Neela]] (he does need to recharge his [[Spell Points]] often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as [[Implosion]] in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, [[Sorcery]], is considered somewhat useless, because direct damage from spells tends to be outweighed by the damage output of creature stacks as the game progresses. | ||
{{hero 'see also'}} | {{hero 'see also'}} |
Revision as of 14:51, 16 July 2020
Tower | |||||||||||
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Alchemists | |||||||||||
Piquedram | |||||||||||
Thane | |||||||||||
Josephine | |||||||||||
Neela | |||||||||||
Torosar | |||||||||||
Fafner | |||||||||||
Rissa | |||||||||||
Iona | |||||||||||
Wizards | |||||||||||
Astral | |||||||||||
Halon | |||||||||||
Serena | |||||||||||
Daremyth | |||||||||||
Theodorus | |||||||||||
Solmyr | |||||||||||
Aine | |||||||||||
Cyra | |||||||||||
Dracon | |||||||||||
Towns | |||||||||||
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Solmyr the Wizard | |||||||||||
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Basic information: | |||||||||||
Class: | Wizard | ||||||||||
Gender: | Male | ||||||||||
Race: | Genie | ||||||||||
Solmyr was trapped in a genie bottle for over a millenium, and was so grateful to the human who finally released him that he swore to serve the man for the rest of his life. As fate would have it, that man is Gavin Magnus, the immortal ruler of the Bracada Highlands. | |||||||||||
Specialty: Chain Lightning | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Sorcery | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Chain Lightning | |||||||||||
Starting movement points: | |||||||||||
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Solmyr the Wizard is a Tower hero. Solmyr starts with a spell book and the spell Chain Lightning.
Tactics and info
User commentary
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Solmyr is a very potent hero depending on the size of the map. He has access to Chain Lightning, a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best Tower hero, along Neela (he does need to recharge his Spell Points often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as Implosion in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, Sorcery, is considered somewhat useless, because direct damage from spells tends to be outweighed by the damage output of creature stacks as the game progresses.