Bone Dragon and Ghost Dragon: Difference between revisions
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Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit. | Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit. | ||
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They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats. | They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats. | ||
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{{creature 'see also'}} | {{creature 'see also'}} |
Revision as of 12:11, 17 May 2021
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Bone Dragon | ||||||||||||||||||
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• Undead • Decreases enemy morale by -1 • Dragon | ||||||||||||||||||
Ghost Dragon | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Undead • Decreases enemy morale by -1 • Dragon • Aging 20% | ||||||||||||||||||
Portraits
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Bone and Ghost Dragons are level 7 creatures of Necropolis town. They are recruited from the Dragon Vault.
"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual
Placing Hydras, as well as Sea Serpents and Haspids , or any living Dragons into the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. But Bone and Ghost Dragons themselves will be turned there into Skeletons.
Aging special ability
Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to retaliate. It causes maximum health of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the Cure or Dispel spell. Additionally, non-living creatures are immune to aging.
When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
200÷2-60 = 40
If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
First. 200-130 = 70
Second. Max(70- (200- 100),1) = 1 .
200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
If you use cure spell whose the amount of health is 30, the Angel would have had 131 health left, which would have been the result of calculation also:
First 1+30 = 31
Second. Min(200,31 + (200- 100)) = 131 .
200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).
The effect of aging has a multiplicative effect with Wyvern Monarchs' poisonous ability. This means, that the creature stack's health could potentially be quartered.
Creatures immune to aging:
Elementals:
Air and Storm Elementals
Water and Ice Elementals
Fire and Energy Elementals
Earth and Magma Elementals
Psychic and Magic Elementals
Undead:
Skeletons and Skeleton Warriors
Walking Dead and Zombies
Wights and Wraiths
Vampires and Vampire Lords
Liches and Power Liches
Black and Dread Knights
Bone and Ghost Dragons
Mummies
Gargoyles:
Golems:
Mechanicals:
User Commentary
See Also: