Template:Factory creature table: Difference between revisions
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(corrected specials) |
m (positive luck to half upg) |
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<noinclude>{{Creature table}}</noinclude> | <noinclude>{{Creature table}}</noinclude> | ||
{{Creature table row|image=Halfling (Factory)|Halfling (Factory) |Factory |1 | 4| 2| 1| 3| 4| 5|15| ??| 40| |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]}} | {{Creature table row|image=Halfling (Factory)|Halfling (Factory) |Factory |1 | 4| 2| 1| 3| 4| 5|15| ??| 40| |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]}} | ||
{{Creature table row|Halfling Grenadier |Factory |1<sup>+</sup>| 5| 2| 2| 3| 4| 6|15| ??| 65| |[[Ranged attack|Ranged]] (24 shots), Ranged attack ignores 20% of enemy's defense skill}} | {{Creature table row|Halfling Grenadier |Factory |1<sup>+</sup>| 5| 2| 2| 3| 4| 6|15| ??| 65| |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]], Ranged attack ignores 20% of enemy's defense skill}} | ||
{{Creature table row|Mechanic |Factory |2 | 6| 5| 2| 4| 14| 6| 8| ???| 140| |[[Breath attack]], [[Repairing]] (10 HP per Mechanic)}} | {{Creature table row|Mechanic |Factory |2 | 6| 5| 2| 4| 14| 6| 8| ???| 140| |[[Breath attack]], [[Repairing]] (10 HP per Mechanic)}} | ||
{{Creature table row|Engineer |Factory |2<sup>+</sup>| 7| 5| 2| 5| 16| 7| 8| ???| 170| |[[Breath attack]], [[Repairing]] (20 HP per Engineer)}} | {{Creature table row|Engineer |Factory |2<sup>+</sup>| 7| 5| 2| 5| 16| 7| 8| ???| 170| |[[Breath attack]], [[Repairing]] (20 HP per Engineer)}} |
Revision as of 23:05, 31 December 2023
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halfling (Factory) Halfling (Factory) | 1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | ?? | 40 | Ranged (24 shots), Positive Luck | ||
Halfling Grenadier Halfling Grenadier | 1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | ?? | 65 | Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | ||
Mechanic Mechanic | 2 | 6 | 5 | 2 | 4 | 14 | 6 | 8 | ??? | 140 | Breath attack, Repairing (10 HP per Mechanic) | ||
Engineer Engineer | 2+ | 7 | 5 | 2 | 5 | 16 | 7 | 8 | ??? | 170 | Breath attack, Repairing (20 HP per Engineer) | ||
Armadillo Armadillo | 3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | ??? | 200 | |||
Bellwether Armadillo Bellwether Armadillo | 3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | ??? | 230 | |||
Automaton Automaton | 4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | ??? | 350 | Mechanical, Detonation | ||
Sentinel Automaton Sentinel Automaton | 4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | ??? | 450 | Mechanical, Detonation, No enemy retaliation | ||
Sandworm Sandworm | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | ??? | 575 | Burrowing, Immune to Blind and Stone Gaze | ||
Olgoi-Khorkhoi Olgoi-Khorkhoi | 5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | ??? | 650 | Burrowing Immune to Blind and Stone Gaze, Devours corpses for additional strikes} | ||
Gunslinger Gunslinger | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | ???? | 800 | Ranged (16 shots), Preemptive Shot (once per round) | ||
Bounty Hunter Bounty Hunter | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | ???? | 1100 | Ranged (24 shots), Preemptive Shot (unlimited) | ||
Couatl Couatl | 7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | ???? | 2000 | Flying, Skips a turn to get temporary invulnerability | ||
Crimson Couatl Crimson Couatl | 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | ???? | 3500 | , 1 | Flying, Gets temporary invulnerability without skipping a turn | |
Dreadnought Dreadnought | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | ???? | 2500 | , 1 | Mechanical, Heat Stroke | |
Juggernaut Juggernaut | 7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | ???? | 4000 | , 2 | Mechanical, Heat Stroke |
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