Kurl: Difference between revisions

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{{inhc}}
{{inhc}}
{{Tower heroes (minor)}}
{{Tower heroes (minor)}}{{Hero
| flavor    = {{link|#{{Green 3}}|Ultimatum}}
| name      = Kurl
| picture    = Loynis
| town      = Tower
| class      = Wizard
| gender    = Male
| race      = Human
| biography  = Descendant of the great Barbarian King Jarg, he despises his heritage and does everything he can to distance himself from it.  Hence, he endured the torments of his fellow students to become a Wizard.  Now, he rules over the same Barbarians he hates.
| specialty  = Magi
| s_text    = Increases the [[speed]] of any [[Mage|Magi]] or [[Arch mage|Arch Magi]] by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 4 levels (rounded up).
| skill_1    = Basic Wisdom
| skill_2    = Basic Ballistics
| troop_1    = Gremlin
| troop_2    = Stone Gargoyle
| troop_3    = Stone Golem
| nmb_1      = 30–40
| nmb_2      = 3–5
| nmb_3      = 2–3
| spell      = Shield
| s_hota_mp  =
| s_hota2_mp = 1560
| nowar      =
| no_hota_starting_troops =
| notext    =
}}
{{Hero
| flavor    = {{link|#{{Green 3}}|Steelhorn}}
| name      = Kurl
| picture    = Loynis
| town      = Tower
| class      = Wizard
| gender    = Male
| race      = Human
| specialty  = Magi
| s_text    = Increases the [[speed]] of any [[Mage|Magi]] or [[Arch mage|Arch Magi]] by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 4 levels (rounded up).
| level      = 14
| atk        = 7
| def        = 6
| sp        = 10
| know      = 10
| skill_1    = Expert Navigation
| skill_2    = Expert Wisdom
| skill_3    = Advanced Estates
| skill_4    = Advanced Fire Magic
| skill_5    = Advanced Offense
| skill_6    = Advanced Sorcery
| troop_1    = Gremlin
| troop_2    = Stone Gargoyle
| troop_3    = Stone Golem
| nmb_1      = 30–40
| nmb_2      = 3–5
| nmb_3      = 2–3
| spell      = Shield
| s_hota_mp  =
| s_hota2_mp = 1560
| nowar      =
| no_hota_starting_troops =
| notext    =
}}
 
== Story ==
== Story ==
One of the Wizard-Kings of [[Bracaduun]]. Captured four barbarian bards and held them in exchange for [[Tarnum]]. Executed the elder bard in an attempt to make [[Tarnum]] surrender. Once [[Tarnum]] overthrew him, he was released to go his own way.
One of the Wizard-Kings of [[Bracaduun]]. Captured four barbarian bards and held them in exchange for [[Tarnum]]. Executed the elder bard in an attempt to make [[Tarnum]] surrender. Once [[Tarnum]] overthrew him, he was released to go his own way.

Latest revision as of 16:58, 1 August 2024

Only available in Heroes Chronicles.
Tower heroes
(minor)
Alchemists
Frederick Frederick Horn of the Abyss
Aietes Aietes Horn of the Abyss
Aiedia Aiedia Horn of the Abyss
Ilmarin Ilmarin Horn of the Abyss
Wizards
Vidomina Vidomina Shadow of Death
Kurl Kurl Heroes Chronicles
Palaemon Palaemon Horn of the Abyss
Lyadra Lyadra Horn of the Abyss
Mallerio Mallerio Horn of the Abyss
Balindar Balindar Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Kurl the Wizard
(Ultimatum)
Basic information:
Kurl Class: Wizard
Gender: Male
Race: Human
Descendant of the great Barbarian King Jarg, he despises his heritage and does everything he can to distance himself from it. Hence, he endured the torments of his fellow students to become a Wizard. Now, he rules over the same Barbarians he hates.
Specialty: Magi
Specialty Magi Increases the speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 0 Spell Power 2 Knowledge 3
Starting secondary skills:
Wisdom Basic Wisdom
Ballistics Basic Ballistics
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Shield Shield
Starting movement points:
1560
Kurl the Wizard
(Steelhorn)
Basic information:
Kurl Class: Wizard
Gender: Male
Race: Human
'
Specialty: Magi
Specialty Magi Increases the speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Starting Level:
  Level 14  
Starting primary skills:
Attack 7 Defense 6 Spell Power 10 Knowledge 10
Starting secondary skills:
Navigation Expert Navigation
Wisdom Expert Wisdom
Estates Advanced Estates
Fire Magic Advanced Fire Magic
Offense Advanced Offense
Sorcery Advanced Sorcery
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Shield Shield
Starting movement points:
1560

Story[edit | hide | hide all]

One of the Wizard-Kings of Bracaduun. Captured four barbarian bards and held them in exchange for Tarnum. Executed the elder bard in an attempt to make Tarnum surrender. Once Tarnum overthrew him, he was released to go his own way.

Appearances[edit | hide]

Warlords of the Wasteland
Ultimatum as an enemy.
Steelhorn as an enemy.

Mentions[edit | hide]