Troglodyte and Infernal Troglodyte: Difference between revisions

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{{Dungeon creatures}}{{Creature
{{Dungeon creatures}{{CreatureNew
| AI_Value  = 59
| name          = Infernal Troglodyte
| Name      = Troglodyte
| faction        = Dungeon
| Faction  = Dungeon
| attack        = {{gt|5}}
| Attack    = 4
| defense        = {{gt|4}}
| Defense  = 3
| shots          =  
| Speed    = 4
| damage        = 1–3
| Growth    = 14 [[Mushroom Rings|(+7)]]
| health        = {{gt|6}}
| Damage    = 1–3
| speed          = {{gt|5}}
| Health    = 5
| move          = Ground
| Cost      = 50
| size          = 1
| Special  = • [[Immunity|Immune]] to [[blind]]ing<br>• Immune to [[Petrify|petrification]]
| growth        = 14 {{gl|Mushroom Rings|(+7)}}
| U_AI_Value= 84
| aivalue        = 84
| U_name    = Infernal Troglodyte
| fightvalue    = 84
| U_attack  = '''5'''
| goldcost      = 65
| U_defense = '''4'''
| resource      =  
| U_speed  = '''5'''
| rescost        =  
| U_health  = '''6'''
| abilities      = {{gl|Immunity|Immune}} to {{gl|Blind}} and {{gl|Petrifying attack|Stone Gaze}}.
| U_cost    = 65
}}
| No_shots  =  
{{CreatureNew
| No_ushots =  
| name          = Troglodyte
| faction        = Dungeon
| attack        = 4
| defense        = 3
| shots          =  
| damage        = 1–3
| health        = 5
| speed          = 4
| move          = Ground
| size          = 1
| growth        = 14 {{gl|Mushroom Rings|(+7)}}
| aivalue        = 59
| fightvalue    = 73
| goldcost      = 50
| resource      =  
| rescost        =  
| abilities      = {{gl|Immunity|Immune}} to {{gl|Blind}} and {{gl|Petrifying attack|Stone Gaze}}.
}}
}}


{{Cram|Warren|Troglodyte|Infernal Troglodyte|no_dwelling=}}
'''Troglodytes and Infernal Troglodytes''' are the level 1 creatures of [[Dungeon]]. They are recruited from the [[Warren]]. Building the [[Mushroom Rings]] increases troglodytes' growth by 7 per week.
'''Troglodytes and Infernal Troglodytes''' are the level 1 creatures of [[Dungeon]]. They are recruited from the [[Warren]].


''"Troglodytes are immune to [[blind]]ing effects since they don't have eyes and 'see' their surroundings through infrared senses."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup>
''"Troglodytes are immune to [[blind]]ing effects since they don't have eyes and 'see' their surroundings through infrared senses."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup>


<div style="clear:left;"></div>
{{DwellingPortrait
 
| dwelling      = Warren
Building the [[Mushroom Rings]] increases troglodytes' growth by 7 per week.
| creature1      = Troglodyte
| creature2      = Infernal Troglodyte
}}


== Special ability ==
== Special ability ==

Revision as of 23:11, 3 January 2025

{{Dungeon creatures}

Infernal Troglodyte
5
4
1–3
6
5
Move
Ground
Size
1
Growth
14 (+7)
84
84
Cost

65

Troglodyte
4
3
1–3
5
4
Move
Ground
Size
1
Growth
14 (+7)
59
73
Cost

50

Troglodytes and Infernal Troglodytes are the level 1 creatures of Dungeon. They are recruited from the Warren. Building the Mushroom Rings increases troglodytes' growth by 7 per week.

"Troglodytes are immune to blinding effects since they don't have eyes and 'see' their surroundings through infrared senses." RoE manual

Special ability

In addition to the immunity to blinding, troglodytes' ability makes them able to resist Medusas' and Basilisks' petrification ability. Although Scorpicores' paralyze affects in a similar way petrify does, Troglodytes are NOT immune to it.

Heroes with a specialty

  • ShaktiShaktiShaktiShakti Shakti the Overlord has troglodytes as a specialty, which increases the attack and defense skills of any Troglodytes and Infernal Troglodytes for each level attained after 1st level and gives them a speed bonus of 1.

Official Renders

User Commentary

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Troglodytes are among the weakest creatures in the game, even being upgraded. Moreover, they have low speed and slow down a hero on the adventure map. However, their immunity to Blind is a significant advantage which makes harder for an enemy hero to resurrect or animate their entire army, as other Dungeon units are not that weak and slow (therefore you have to kill Troglodytes before someone else, then blinding the last standing enemy).


See Also: