Comparison of Level 1 Creatures

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NOTE: Averages ignore neutral creatures.

Name Town Lvl Att Def Dmg- Dmg+ HP Spd Gr Max
Gr
AI
Val
Gold Cost Max Gr
Gold cost
Max Gr
AI Val
Max Gr
Total HP
HP
per Gold
AI Val
per Gold
Special




















Pikeman Pikeman 1 4 5 1 3 10 4 14 28 80 60 1680 2240 280 0.167 1.333 Immune to jousting
Centaur Centaur 1 5 3 2 3 8 6 14 28 100 70 1960 2800 224 0.114 1.429
Gremlin Gremlin 1 3 3 1 2 4 4 16 32 44 30 960 1408 128 0.133 1.467
Imp Imp 1 2 3 1 2 4 5 15 38 50 50 1900 1900 152 0.08 1.0
Skeleton Skeleton 1 5 4 1 3 6 4 12 30 60 60 1800 1800 180 0.1 1.0 Undead
Troglodyte Troglodyte 1 4 3 1 3 5 4 14 35 59 50 1750 2065 175 0.1 1.18 Immune to blind, Immune to petrification
Goblin Goblin 1 4 2 1 2 5 5 15 38 60 40 1520 2280 190 0.125 1.5
Gnoll Gnoll 1 3 5 2 3 6 4 12 30 56 50 1500 1680 180 0.12 1.12
Pixie Pixie Armageddon's Blade 1 2 2 1 2 3 7 20 50 55 25 1250 2750 150 0.12 2.2 Flying
Nymph Nymph Horn of the Abyss 1 5 2 1 2 4 6 16 32 57 35 1120 1824 128 0.114 1.629 Teleporting, Immune to Ice Bolt and Frost Ring
Halfling (Factory) Halfling (Factory) Horn of the Abyss 1 4 2 1 3 4 5 15 30 75 40 1200 2250 120 0.1 1.875 Ranged (24 shots), Always have +1 luck
Average Lvl 1 1 3.6 3.3 1.2 2.6 5.7 4.8 14.7 34.3 62.7 48.3 1591 2103 184 0.118 1.359
Average Lvl 1 Horn of the Abyss 1 3.7 3.1 1.2 2.5 5.4 4.9 14.8 33.7 63.3 46.4 1513 2091 173 0.116 1.430
Halberdier Halberdier 1+ 6 5 2 3 10 5 14 28 115 75 2100 3220 280 0.133 1.533 Immune to jousting
Centaur Captain Centaur Captain 1+ 6 3 2 3 10 8 14 28 138 90 2520 3864 280 0.111 1.533
Master Gremlin Master Gremlin 1+ 4 4 1 2 4 5 16 32 66 40 1280 2112 128 0.1 1.65 Ranged (8 shots)
Familiar Familiar 1+ 4 4 1 2 4 7 15 38 60 60 2280 2280 152 0.067 1.0 Magic channel
Skeleton Warrior Skeleton Warrior 1+ 6 6 1 3 6 5 12 30 85 70 2100 2550 180 0.086 1.214 Undead
Infernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 35 84 65 2275 2940 210 0.092 1.292 Immune to blind, Immune to petrification
Hobgoblin Hobgoblin 1+ 5 3 1 2 5 7 15 38 78 50 1900 2964 190 0.1 1.56
Gnoll Marauder Gnoll Marauder 1+ 4 6 2 3 6 5 12 30 90 70 2100 2700 180 0.086 1.286
Sprite Sprite Armageddon's Blade 1+ 2 2 1 3 3 9 20 50 95 30 1500 4750 150 0.1 3.167 Flying, No enemy retaliation
Oceanid Oceanid Horn of the Abyss 1+ 6 2 1 3 4 8 16 32 75 45 1440 2400 128 0.089 1.667 Teleporting, Immune to Ice Bolt and Frost Ring
Halfling Grenadier Halfling Grenadier Horn of the Abyss 1+ 5 2 2 3 4 6 15 30 95 60 1800 2850 120 0.067 1.583 Ranged (24 shots), Always have +1 luck,
Ranged attack ignores 20% of enemy's defense skill
Average Lvl 1+ 1+ 4.7 4.1 1.3 2.7 6.0 6.2 14.7 34.3 90.1 61.1 2006 3042 194 0.097 1.582
Average Lvl 1+ Horn of the Abyss 1+ 4.8 3.7 1.4 2.7 5.6 6.4 14.8 33.7 89.2 59.5 1936 2966 182 0.094 1.590
Peasant Peasant Armageddon's Blade 1 1 1 1 1 1 3 25 25 15 10 250 375 25 0.1 1.5
Halfling Halfling Armageddon's Blade 1 4 2 1 3 4 5 15 15 75 40 600 1125 60 0.1 1.875 Ranged (24 shots), Always have +1 luck

Key:[edit | hide | hide all]

  • Att: Attack
  • Def: Defense
  • Dmg-: Minimum damage
  • Dmg+: Maximum damage
  • HP: Health
  • Spd: Speed
  • Gr: Growth
  • Max Gr: Maximum growth. The weekly growth of this creature in a town with a castle and a horde building (if applicable). Does not count artifacts such as the Statue of Legion, astrology, creature dwellings on the adventure map, nor any other factors.
  • AI Val: AI value per troop.
  • Gold Cost: Cost per troop
  • Max Gr Gold cost: 'Maximum growth' (as above) multiplied by the cost per troop. How much it costs to purchase an ordinary town's entire weekly growth of this creature.
  • Max Gr AI Value: 'Maximum growth' (as above) multiplied by the AI value per troop. This approximately measures how powerful an ordinary town's entirely weekly growth of this creature is.
  • Max Gr Total HP: 'Maximum growth' (as above) multiplied by Health. This is useful to know if you want to farm demons, for example.
  • HP per Gold: Health divided by Cost per troop. This is useful if you want to use this creature defensively. A higher value means you get more health for a given amount of gold spent.
  • AI Val per Gold: AI value per troop divided by Cost per troop. A higher value means you get a scarier army for a given amount of gold spent.

See also[edit | hide]