Troglodyte and Infernal Troglodyte: Difference between revisions
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== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Shakti|Overlord}} | |||
== Special ability == | == Special ability == | ||
In addition to the immunity to [[Blind|blinding]], troglodytes' ability makes them able to resist [[Medusa and Medusa Queen|Medusas']] and [[Basilisk and Greater Basilisk|Basilisks']] [[Petrify|petrification]] ability. Although [[Scorpicore]]s' [[Paralyzing Venom|paralyze]] affects in a similar way petrify does, Troglodytes are NOT immune to it. | In addition to the immunity to [[Blind|blinding]], troglodytes' ability makes them able to resist [[Medusa and Medusa Queen|Medusas']] and [[Basilisk and Greater Basilisk|Basilisks']] [[Petrify|petrification]] ability. Although [[Scorpicore]]s' [[Paralyzing Venom|paralyze]] affects in a similar way petrify does, Troglodytes are NOT immune to it. | ||
== Official Renders == | == Official Renders == | ||
Revision as of 16:21, 13 January 2025
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Troglodytes and Infernal Troglodytes are the level 1 creatures of Dungeon. They are recruited from the Warren. Building the Mushroom Rings increases troglodytes' growth by 7 per week.
"Troglodytes are immune to blinding effects since they don't have eyes and 'see' their surroundings through infrared senses." RoE manual
Heroes with a specialty
Special ability
In addition to the immunity to blinding, troglodytes' ability makes them able to resist Medusas' and Basilisks' petrification ability. Although Scorpicores' paralyze affects in a similar way petrify does, Troglodytes are NOT immune to it.
Official Renders
User Commentary
Troglodytes are among the weakest creatures in the game, even being upgraded. Moreover, they have low speed and slow down a hero on the adventure map. However, their immunity to Blind is a significant advantage which makes harder for an enemy hero to resurrect or animate their entire army, as other Dungeon units are not that weak and slow (therefore you have to kill Troglodytes before someone else, then blinding the last standing enemy).






