Cover of Darkness: Difference between revisions
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{{Necropolis buildings}} | {{Necropolis buildings}} | ||
{{Building | |||
| town = Necropolis | |||
| pre = [[Fort]] | |||
| gold = 1000 {{G}} | |||
| effect = Creates an unexplored area of 20 square radius around the town for opposing players, which is regenerated at the beginning of the owner's turn. | |||
}} | |||
{| style="float:right;" | {| style="float:right;" | ||
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|[[File:Coverage of cover of darkness.png|Coverage of cover of darkness.png]] | |[[File:Coverage of cover of darkness.png|Coverage of cover of darkness.png]] | ||
|} | |} | ||
The effect is similar to the [[Cover of Darkness (Adventure Map)|cover of darkness]] (a sphinx on a platform emitting a shroud) found on the adventure map. A [[Tower town]] with a [[lookout tower]] can (partially) cancel the effect for tower's owner. However, a [[skyship]] does not cancel the effect. | |||
On the other hand, the Cover may inadvertently reveal the necropolis' [rough] position, if the opposing players have not seen the town yet, but they notice that the same part of map is being covered each turn. | On the other hand, the Cover may inadvertently reveal the necropolis' [rough] position, if the opposing players have not seen the town yet, but they notice that the same part of map is being covered each turn. | ||
Latest revision as of 17:24, 21 March 2025
This article refers to the Necropolis building. For the Adventure Map location, see Cover of Darkness (Adventure Map).
Necropolis buildings | |||||||||||
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Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Cover of Darkness | |||||||||||
Necromancy Amplifier | |||||||||||
Skeleton Transformer | |||||||||||
Shipyard | |||||||||||
Unearthed Graves | |||||||||||
Soul Prison | |||||||||||
Dwellings | |||||||||||
Cursed Temple | |||||||||||
Graveyard | |||||||||||
Tomb of Souls | |||||||||||
Estate | |||||||||||
Mausoleum | |||||||||||
Hall of Darkness | |||||||||||
Dragon Vault | |||||||||||
Towns | |||||||||||
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Cover of Darkness |
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Prerequisite: |
Fort |
Cost: |
1000 ![]() |
Effect: |
Creates an unexplored area of 20 square radius around the town for opposing players, which is regenerated at the beginning of the owner's turn. |
![]() |
The effect is similar to the cover of darkness (a sphinx on a platform emitting a shroud) found on the adventure map. A Tower town with a lookout tower can (partially) cancel the effect for tower's owner. However, a skyship does not cancel the effect. On the other hand, the Cover may inadvertently reveal the necropolis' [rough] position, if the opposing players have not seen the town yet, but they notice that the same part of map is being covered each turn.