Pavilion (VCMI): Difference between revisions

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Changed native terrain to Dunes, since mod doesn't use Sand and uses Dunes, added there by one of the authors
Added some abilities from the mod configs that aren't shown in-game
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| rescost        =  
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| abilities      =  
| abilities      = Gives 50 gold per unit.
| float          = left
| float          = left
| level          = 1
| level          = 1
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| resource      =  
| resource      =  
| rescost        =  
| rescost        =  
| abilities      =  
| abilities      = Gives 50 gold per unit + 25 gold additionally.
| float          = left
| float          = left
| level          = 1
| level          = 1
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| resource      =  
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| rescost        =  
| rescost        =  
| abilities      =  
| abilities      = Increases hero movement on [[Sand]].
| float          = left
| float          = left
| level          = 3
| level          = 3

Revision as of 10:12, 15 June 2025

Fully upgraded Pavilion (VCMI)

Overview

Pavilion is modified and balanced version of the Bastion Town by New Town Group, ported to VCMI by edeksumo with the help of the Acid Cave modding community, with special thanks to Nephretes, J. M. Sower, Hobbit, Kuririn, Witchking, Trith, and Mitlandy. It is an Egyptian-themed town that draws heavily on Egyptian mythology with further Arabic influence showing in some of its units and architecture.

Pavilion is a Neutral alignment town, home to the Vizier and Enbalmer hero classes.

The native terrain of Pavilion is Dunes.

Pavilion's Blacksmith sells First Aid Tents, its Mage Guild reaches level 4, and its Resource Silo provides mercury.

Creatures

Whipper
Level 1
4
3
1–3
7
4
Move
Ground
Size
1
Growth
15
60
60
Cost

50

Gives 50 gold per unit.
Overseer
Level 1
5
5
1–3
7
5
Move
Ground
Size
1
Growth
15
90
80
Cost

60

Gives 50 gold per unit + 25 gold additionally.
Wadjet
Level 2
7
4
2–3
15
6
Move
Flying
Size
2
Growth
9
180
160
Cost

130

Flies.
Venomous Wadjet
Level 2
7
5
2–3
20
8
Move
Flying
Size
2
Growth
9
200
190
Cost

180

Flies. Poisonous (20%).
Camel Rider
Level 3
9
9
2–6
25
7
Move
Ground
Size
2
Growth
7
340
320
Cost

220

Desert Warrior
Level 3
10
10
2–6
25
8
Move
Ground
Size
2
Growth
7
340
320
Cost

260

Increases hero movement on Sand.
Priestess
Level 4
10
7
Shots
12
7–9
25
5
Move
Ground
Size
1
Growth
4
520
480
Cost

330

Shoots. Spellcaster: Advanced Cure.
High Priestess
Level 4
10
7
Shots
12
7–9
25
5
Move
Ground
Size
1
Growth
4
550
500
Cost

380

Shoots. Spellcaster: Advanced Cure.
Ammut
Level 5
13
12
13–18
45
5
Move
Ground
Size
2
Growth
3
1000
800
Cost

500

No enemy retaliation.
Devouring Ammut
Level 5
14
13
13–18
50
6
Move
Ground
Size
2
Growth
3
1300
1100
Cost

600

No enemy retaliation. Life Eater (stack gains 3 Maximum Health after every attack).
Sphinx
Level 6
14
16
15–20
100
7
Move
Flying
Size
2
Growth
2
1800
1000
Cost

900

Sphinx Oracle
Level 6
15
17
18–23
110
9
Move
Flying
Size
2
Growth
2
1800
1000
Cost

900

Flies. Mind spell immunity. Spellcaster after attack: Cruel Fate (blocks enemy from receiving buffs or being resurrected).
Anubian
Level 7
20
15
35–40
180
9
Move
Flying
Size
1
Growth
1
3850
3650
Cost

2000

1

Flies. Immune to Earth Magic.
Divine Anubian
Level 7
30
20
35–45
250
14
Move
Flying
Size
1
Growth
1
7200
3850
Cost

4000

2

Flies. Immune to Earth Magic. Spellcaster after attack: God's Scales (20%) (reduces enemy's Attack or Defense to 0).
Preacher (Commander)
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Commanders are In the Wake of Gods creatures that serve as a "troop leader" on the battlefield. VCMI supports this feature if the WoG's VCMI mod is enabled.
Scarab
Level 1
3
2
1–3
5
8
Move
Flying
Size
2
Growth
1
50
50
Cost

40

Flies. +1 Luck.

Heroes

Gallery